8 JACKALWERE'S DEN. This room is the home of a jackalwere.
Jackalwere (AC 4; MV 12”; HD 4; hp 28; #AT 1 bite or 1 weapon; D 2-8 or cursed broad sword +3; SA Gaze causes sleep; SD Magic, cold-forged iron, or black iron weapon needed to hit; XP 912)
He is quite demented and will attack in his humanoid jackal form.
His cursed broad sword +3 will drain a point of intelligence (40%) or wisdom (60%) once a day, unless a saving throw vs spells is made. After these scores reach 2, the point drain will stop. It is impossible to throw away the weapon once it has been claimed and a remove curse or similar remedy must be obtained. The lost ability score points will return at the rate of one point each per day after a remove curse is applied.
The jackalwere's lair contains human, demi-human, and humanoid body parts. Among the rotting and fresh remains are:
254 gold crescents
434 silver spanners
684 copper pieces
1 amulet with a Triskelion three legged design in jet and gold worth 600 gold crescents
6 short swords
4 large shields
The secret door to the south of this room pivots on a central axis running from the floor to the ceiling.