8
JACKALWERE'S DEN. This room is the home of a jackalwere.
Jackalwere
(AC 4; MV 12”; HD 4; hp 28; #AT 1 bite or 1 weapon; D 2-8 or cursed
broad sword +3; SA Gaze causes sleep; SD Magic, cold-forged
iron, or black iron weapon needed to hit; XP 912)
He
is quite demented and will attack in his humanoid jackal form.
His
cursed broad sword +3 will drain a point of intelligence (40%)
or wisdom (60%) once a day, unless a saving throw vs spells is made.
After these scores reach 2, the point drain will stop. It is
impossible to throw away the weapon once it has been claimed and a
remove curse or similar remedy must be obtained. The lost ability
score points will return at the rate of one point each per day after
a remove curse is applied.
The
jackalwere's lair contains human, demi-human, and humanoid body
parts. Among the rotting and fresh remains are:
254
gold crescents
434
silver spanners
684
copper pieces
1
amulet with a Triskelion three legged design in jet and gold worth
600 gold crescents
6
short swords
4
large shields
4
tridents
2
daggers
The
secret door to the south of this room pivots on a central axis
running from the floor to the ceiling.
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