25K
BREAK ROOM. This large room holds dozens of tables and chairs. 5d4
ballboys and ballgirls are here, drinking and eating. They are not
hostile, put each has a club that looks like a putter.
Ballboys/Ballgirls
(AC 7; MV 12"; HD 2; hp 11 each; #AT 1; D Club; XP 42 each)
A
bar is against the one wall and there is a small kitchen behind. A
ballboy bartender will serve any alcoholic drink that you desire from
his magic tap and a ballboy fry cook will make any fried meal you
like with his magic skillet. Both of these individuals are huge
(about eight feet tall) and rippling with muscles.
Ballboy
Bartender/ Fry Cook (AC 4; MV 12”; HD 6+6; hp 36, 39; #AT 1; D Club
+4 due to strength; SD Regenerate 2 hp/round; XP 638, 662)
The
magic tap has the command word “Bufflepudge” and works like a
decanter of endless water but it will produce any non-magical
fluid as long as it is alcoholic. The magic skillet has the command
word “Gumplegrits” and works like a table of plenty but
only makes fried food and does so on command.
The
door leading to Room 25J is labeled “Sand Traps” from this side
and the door to Room 25L is labeled “Double Trouble” from this
side.
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