25J
SAND TRAPS. The green course here is marked by three sand pits
(each about three feet deep). Any person who walks within ten feet
of a sand pit will be attacked by a huge arm made out of sand that
will attempt to punch (once per round). It will attack as a fourth
level fighter and do 1d10 damage. For purposes of dispel
magic treat this as an 11th level magic-user
effect.
At
the end of the course there is a door labeled “Break Room”
instead of a teleporter hole. Count points as usual, however, based
on the order that party members enter the door.
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