25J SAND TRAPS. The green course here is marked by three sand pits (each about three feet deep). Any person who walks within ten feet of a sand pit will be attacked by a huge arm made out of sand that will attempt to punch (once per round). It will attack as a fourth level fighter and do 1d10 damage. For purposes of dispel magic treat this as an 11th level magic-user effect.
At the end of the course there is a door labeled “Break Room” instead of a teleporter hole. Count points as usual, however, based on the order that party members enter the door.