25Q
THE WINDMILL. This course is similar to 25N VIKING VOYAGE, except a
huge building-sized windmill is present instead of a ship. There is
a huge tunnel going through the windmill, but the razor sharp blades
make a circuit in front of the entrance. If a person attempts to
time it and jump through, they must roll under their dexterity on a
1d20 or get hit for 2d10 damage.
No comments:
Post a Comment