Thursday, July 6, 2017

THE GROUNDS 25P HOUSE OF CARDS.

25P HOUSE OF CARDS. This course enters upon a maze made of giant playing cards. The ceiling is about ten feet high and the floor is the typical fake green grass. At the areas marked by letters and cards symbols are the face cards. These will peel themselves off the wall when encountered.

Kings will challenge the first person in marching order (dice for random if two or more in front) to single combat. Each wears a crown worth 400 gold crescents.

Kings (AC 3; MV 6”; F4; hp 20 each; #AT 1; D By weapon type +1 due to strength; XP 190 each)

King
Weapon
Spades
Long sword +1
Hearts
Broad sword +1
Clubs
Giant putter (1d8 damage)
Diamonds
Battle axe +1


Queens will offer a smell of their flower. If a person agrees, check the table and the Queen will then be quite talkative, although they are all a bit pompous and vain. If this is refused, they will be furious and call for help. 1d4+1 soldiers wearing card suits will appear. Each Queen has a tiara worth 300 gold crescents. Their flowers only work for them.

Queens (AC 9; MV 12”; MU4; hp 12 each; #AT 1; D Dagger; XP 225 each)

Soldiers (AC 5; MV 9”; F1; hp 5 each; #AT 1, D Spear; XP 30 each)

Queen
Flower Effect
Spells
Spades
Fear (as wand)
Darkness, Ray of Enfeeblement, Scare, Shield, Sleep
Hearts
Cure Serious Wounds
Burning Hands, Charm Person, Dancing Lights, Forget, Invisibility
Spades
Turn to stone (as medusa)
Magic Missile (X3), Stinking Cloud, Web
Diamonds
Diamond appears as gift to smeller (5000 gold crescent value)
Audible Glamer, Enlarge, Light, Mirror Image, Shocking Grasp,


Jacks will demand a toll of 100 gold crescents for passage. If refused, they will yell for help and there is a 50% chance that 1d4 soldiers will appear to help them. Each Jack has a pouch of 1d4X100 gold crescents extorted from previous travelers.

Jacks (AC 5; MV 9”; F4; hp 20 each; #AT 1; D By weapon type +1 due to strength; XP 190 each)



King
Weapon
Spades
Wand of Magic Missiles (35 charges, command word “Spades”)
Hearts
Hand Axe +1
Clubs
Spear +1
Diamonds
Footman's Military Pick +1

The teleporter leads to 25Q.


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