25P
HOUSE OF CARDS. This course enters upon a maze made of giant playing
cards. The ceiling is about ten feet high and the floor is the
typical fake green grass. At the areas marked by letters and cards
symbols are the face cards. These will peel themselves off the wall
when encountered.
Kings
will challenge the first person in marching order (dice for random if
two or more in front) to single combat. Each wears a crown worth 400
gold crescents.
Kings
(AC 3; MV 6”; F4; hp 20 each; #AT 1; D By weapon type +1 due to
strength; XP 190 each)
King
|
Weapon
|
Spades
|
Long
sword +1
|
Hearts
|
Broad
sword +1
|
Clubs
|
Giant
putter (1d8 damage)
|
Diamonds
|
Battle
axe +1
|
Queens
will offer a smell of their flower. If a person agrees, check the
table and the Queen will then be quite talkative, although they are
all a bit pompous and vain. If this is refused, they will be furious
and call for help. 1d4+1 soldiers wearing card suits will appear.
Each Queen has a tiara worth 300 gold crescents. Their flowers only
work for them.
Queens
(AC 9; MV 12”; MU4; hp 12 each; #AT 1; D Dagger; XP 225 each)
Soldiers
(AC 5; MV 9”; F1; hp 5 each; #AT 1, D Spear; XP 30 each)
Queen
|
Flower
Effect
|
Spells
|
Spades
|
Fear
(as wand)
|
Darkness,
Ray of Enfeeblement, Scare, Shield, Sleep
|
Hearts
|
Cure
Serious Wounds
|
Burning
Hands, Charm Person, Dancing Lights, Forget, Invisibility
|
Spades
|
Turn
to stone (as medusa)
|
Magic
Missile (X3), Stinking Cloud, Web
|
Diamonds
|
Diamond
appears as gift to smeller (5000 gold crescent value)
|
Audible
Glamer, Enlarge, Light, Mirror Image, Shocking Grasp,
|
Jacks
will demand a toll of 100 gold crescents for passage. If refused,
they will yell for help and there is a 50% chance that 1d4 soldiers
will appear to help them. Each Jack has a pouch of 1d4X100 gold
crescents extorted from previous travelers.
Jacks
(AC 5; MV 9”; F4; hp 20 each; #AT 1; D By weapon type +1 due to
strength; XP 190 each)
King
|
Weapon
|
Spades
|
Wand
of Magic Missiles (35
charges, command word “Spades”)
|
Hearts
|
Hand
Axe +1
|
Clubs
|
Spear
+1
|
Diamonds
|
Footman's
Military Pick +1
|
The
teleporter leads to 25Q.
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