25M
RUNNING OF THE BULLS. The adventurers find themselves on an unusual
course. The corridor's floor looks like a street made of some very
firm black substance with a yellow dashed line down the middle. The
walls are painted to look like shops and residences. To one side is
a pen holding one bull for each character. Hundreds ballboys and
ballgirls are seated in a gallery of sorts overlooking the action
(about ten feet up and bleacher style seating).
Bulls
(AC 7; MV 15”; HD 4; hp 18 each; #AT 2 hooves; D 1-6/1-6; SA Charge
for 3-12; XP 157 each)
400
Ballboys and Ballgirls (AC 7; MV
12"; HD 2; hp 11 each; #AT 1; D Club; XP 42 each)
The
bulls will only charge (75%) if approached within 80 feet. The
ballboys and ballgirls will not attack at all if not attacked first
and will actually shout encouragement and warnings. The teleporter
leads to 25N.
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