8G
ROOM OF DOUBLES. This room will behave like Rooms 8E and 8F in
regard to blocked entrances. A weird purple crystal is embedded in
the ceiling. Shortly after the fall of the bock, the crystal will
emit an eerie purple light, which will coalesce into duplicates of
the adventurers.
The
duplicates that are created look just like the party members but have
purple skin. They will have the same weapons, armor, armor class,
hit points, movement rate, etc. as the party member they are
duplicating but cannot casts spells, use thief special abilities,
etc. In other words, they are only good for fighting. Duplicates
have no real intelligence or personality and cannot be targeted
successfully by mind-affecting spells such as sleep, charm,
or hold.
Each
duplicate will have a 500 gold crescent value amethyst embedded in
their forehead. The duplicates' equipment is real and will remain
even after they have been defeated and dissolve into purple gas. The
weapons, armor, rope, iron spikes, etc. will have the same value as
normal items. Treasure carried by the duplicates will not be
valuable. Coins will only be iron instead of gold and sparkly glass
instead of gems, for example. Magic items will be replaced by
non-magical analogs (a normal sword instead of a magic sword or a
blank sheets of vellum instead of a scroll).
When
the duplicates are defeated the room behaves like Rooms 8E and 8F.
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