5R ROOT CELLAR. The entrance to the room is trapped with a covered pit. It opens on a 1-4 in 6, dropping the victim or victims down twelve scale feet onto specially sharpened carrots acting like sharp stakes. The drop doesn't cause any damage but the carrots cause 1d6 damage.
The cellar itself holds boxes and crates with large amounts of turnips, radishes, squash, corn, carrots, and potatoes.