8E
ROOM OF THE TUBES. This walls of this room emit a dim purple
radiation, enough to see by but too dim for reading, for example.
The twenty foot high ceiling is marked by rows of three foot wide
black circles, ten per row for a total of one hundred circles.
When
and if the entire party enters the room the exit back to 8A will be
closed off by a falling block of stone. If any person tries to
escape back out through the passage, they must roll a save vs
petrification (to jump out of the way) or be crushed. Those crushed
must save vs death magic or die immediately. Even if they make their
save they will take 1d20+10 damage, which may kill them.
Within
ten seconds of the stone block falling, a number of transparent tubes
equal to the number of party members will descend from the ceiling,
each depositing a purple blob with about the same mass as an adult
human. These blob monsters will form into humanoid shapes and
attack.
Purple
Blob Things (AC 7; MV 9”; HD 1; hp 8 each; #AT 1; D 1-6; SD Blunt
weapons score half damage only, immune to charm, hold,
sleep; XP 18 each)
The
path to Room 8F is also obstructed by a block of stone. When the
last blob monster is defeated, then the blocks of stone obstructing
the passage to Rooms 8A and 8F will raise. The blob monsters bodies
will dissolve into purple gas. Note that this room, as well as Rooms
8F and 8G, will function equally well in reverse if the party is
traveling from east to west.
No comments:
Post a Comment