5E BEAN ENCLOSURE. Around the corner from the courtyard there is a small fenced in area holding three jumping beans. They are guarded by two pea heads and three turnip men.
2 Pea heads (AC 5; MV 9”; HD 1+1; hp 5, 6; #AT 1; D Broad sword; SA Vomit; XP 38, 40)
Each pea head has 2-8 gold crescents.
3 Turnip men (AC 10; MV 12”; HD 1; hp 3, 6, 4; #AT 1; D Short sword; XP 13, 16, 14)
Turnip men look like very large turnips with arms and legs sticking out from their sides.
3 Jumping Beans (AC 6; MV 28”; HD 2+3; hp 17, 12, 16; #AT 1; D 1-10; XP 86, 71, 83)
The jumping beans are tethered to the fence. They are not violent by nature and will not fight unless attacked. If an inexperienced rider attempts to mount them, they will try to throw the character. The rider must roll under their dexterity score times five to master the bean. Failure will mean they have been thrown and suffer 1d6 damage.