Friday, October 4, 2013

Outer Ward Ground Level Wandering Monsters

Roll for random encounters using 1d6 once every six turns. On a 1, there is an encounter. Double the odds if the group is making a lot of noise or in similar situations.

Random Encounters


1d12
Description
1
2
3
1d4+1 giant rats
4
1 large spider
5
1d2 zombies (human)
6-9
Place creature from nearby room
10
Place creature from distant room
11
Place creature from adjacent level
12
Dungeon Dressing

Cadaver Spiders
Cadaver Spiders (AC 7; MV 9"; HD 1-4 hit points; #AT 1 bite; D 1-4; SA Pain; XP 7 + 1/hp)

Dementings
Dementings (AC 8; MV 12"; HD 1-4 hit points; #AT 1; D 1-3; SD Immune to sight-based attacks; XP 7 +1/hp)

Giant Rats
Giant Rats (AC 7; MV 12"//6"; HD 1-4 hit points; #AT 1 bite; D 1-3; SA Disease; XP 7 + 1/hp)

Large Spider
Large Spider (AC 8; MV 6"*15"; HD 1+1; hp ; #AT 1 bite; D 1; SA Poison; XP 65 +2/hp)

Zombies
Zombie (AC 8; MV 6"; HD 2; #AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity; XP 20 + 2/hp)


Dungeon Dressing

Dungeon dressing can make a dungeon seem more realistic, adding points of flavor and miscellaneous details. When added sparingly, it can add to the dungeon. I have included dungeon dressing as part of the random encounter tables throughout the dungeon as an alternate to encountering monsters, if desired.

Use common sense when applying dungeon dressing. If the characters are in a room they could feel a gust of cold air, but a puddle of urine, corpse, or helmet would not suddenly appear from nowhere. Ignore if the result is incongruous.


1d10
Description
1
Gust of cold air
2
Small puddle of urine
3
Chlorine smell
4
Dagger hilt
5
Red wax drippings
6
Clump of dirty straw
7
Badly dented helmet
8
Scratching sound coming from random cardinal direction
9
Corpse of dementing (70%) or talon goblin (30%)
10
Bloody hand prints on the wall


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