Roll
for random encounters using 1d6 once every six turns. On a 1, there
is an encounter. Double the odds if the group is making a lot of
noise or in similar situations.
Random
Encounters
1d12
|
Description
|
1
|
1d4
cadaver spiders
|
2
|
1d4
dementings
|
3
|
1d4+1
giant rats
|
4
|
1
large spider
|
5
|
1d2
zombies (human)
|
6-9
|
Place
creature from nearby room
|
10
|
Place
creature from distant room
|
11
|
Place
creature from adjacent level
|
12
|
Dungeon
Dressing
|
Cadaver
Spiders
Cadaver
Spiders (AC 7; MV 9"; HD 1-4 hit points; #AT 1 bite; D 1-4; SA
Pain; XP 7 + 1/hp)
Dementings
Dementings
(AC 8; MV 12"; HD 1-4 hit points; #AT 1; D 1-3; SD Immune to
sight-based attacks; XP 7 +1/hp)
Giant
Rats
Giant
Rats (AC 7; MV 12"//6"; HD 1-4 hit points; #AT 1 bite; D
1-3; SA Disease; XP 7 + 1/hp)
Large
Spider
Large
Spider (AC 8; MV 6"*15"; HD 1+1; hp ; #AT 1 bite; D 1; SA
Poison; XP 65 +2/hp)
Zombies
Zombie
(AC 8; MV 6"; HD 2; #AT 1; D 1-8; SA Always lose initiative; SD
Limited spell immunity; XP 20 + 2/hp)
Dungeon
Dressing
Dungeon
dressing can make a dungeon seem more realistic, adding points of
flavor and miscellaneous details. When added sparingly, it can add to
the dungeon. I have included dungeon dressing as part of the random
encounter tables throughout the dungeon as an alternate to
encountering monsters, if desired.
Use
common sense when applying dungeon dressing. If the characters are in
a room they could feel a gust of cold air, but a puddle of urine,
corpse, or helmet would not suddenly appear from nowhere. Ignore if
the result is incongruous.
1d10
|
Description
|
1
|
Gust
of cold air
|
2
|
Small
puddle of urine
|
3
|
Chlorine
smell
|
4
|
Dagger
hilt
|
5
|
Red
wax drippings
|
6
|
Clump
of dirty straw
|
7
|
Badly
dented helmet
|
8
|
Scratching
sound coming from random cardinal direction
|
9
|
Corpse
of dementing (70%) or talon goblin (30%)
|
10
|
Bloody
hand prints on the wall
|
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