DEMENTING
FREQUENCY:
Rare
NO.
APPEARING: 5-20
ARMOR
CLASS: 8
MOVE:
12”
HIT
DICE: 1 to 4 hit points
%
IN LAIR: 65%
TREASURE
TYPE: O in lair
NO.
OF ATTACKS: 1
DAMAGE/
ATTACK: 1-3 or by weapon
SPECIAL
ATTACKS: Nil
SPECIAL
DEFENSES: Immune to sight-based
attacks
MAGIC
RESISTANCE: Standard
SAVE:
Fighter 0
INTELLIGENCE:
Semi- to low
MORALE:
50%
ALIGNMENT:
Neutral evil
SIZE:
S (3' tall)
PSIONIC
ABILITY: Nil
LEVEL/
X.P. VALUE: I/ 7 + 1/hp
These
small bat-like humanoid creatures are annoying dungeon pests. They
favor cold, gloomy areas like caves or subterranean complexes,
although they will infest above ground human ruins as well.
Dementings
can scratch, claw, and bite for 1-3 points of damage per round. They
prefer to use weapons, such as daggers, clubs, and short swords, when
they are available. They generally do not wear armor or clothing,
although they will occasionally ape humans by wearing castoff rags or
carrying items such as pouches, wineskins, and shreds of paper.
Dementings
see by echolocation similar to bats, and by sensing electromagnetic
fields. They are immune to sight affecting spells but can be
deafened by very loud noises, audible illusions, and spells
such as silence 15’ radius.
Female
and males mix freely and have the same statistics. Dementings are
notorious cowards and will flee readily if battle is going against
them.
Dementings
frequently serve more powerful monsters as laborers, fighters, and
food sources. They prefer a diet of cave worms and insects, but will
eat flesh, fruit, or most other organic material, including carrion.
There are rumors that well-fed dementings can reach enormous size.
Description:
Dementings are three foot tall humanoids with hair and skin
mottled between light blue and darker blue or purple. They have a
head that resembles that of a bat, with overlarge ears, and grotesque
empty blank skin covering their eyes. These creatures are hairless,
gray, and wrinkled.
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