138
BLACK CURTAIN. The black curtain stretches from the twenty foot
ceiling to the floor and covers from wall to wall. It ripples
slightly, as if in the presence of a mild breeze.
Behind
the curtain is a gigantic circular fan, and another room can be seen
behind the four huge sharp metal blades of the fan. If the curtain
is moved, the fan will begin spinning fast creating a substantial
wind blowing the characters back towards the hatch door.
It
is possible to jam the fan, but it will easily cut most items. Such
items will be subject to a crushing blow, as per the Dungeon
Master's Guide, page 80. Anyone attempting to merely jump
through will be caught on a 1-19 in 20 and take 6d8 damage.
If
the curtain is pulled back in front of the fan, the blades will stop
and it can be traveled safely.
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