127
SLIPPERY ROOM. The floor in the center portion of the room is
extremely slippery with hard ice. To the left and right are wide
pits, twenty feet deep.
The
room is very cold. Unless the adventurers are wearing protective
clothing they will lose hit points at the rate of 1 each two rounds.
The
room is not easy to walk across, although Sliding along on the belly
would be a possible way to cross the area, as would flying, cracking
the ice with an axe, etc. Should a person try to walk across the
room, they must walk slowly and roll a saving throw vs paralyzation
for every ten feet traversed.
If
the saving throw is failed, the person has fallen and must make a
second saving throw at -4 or slip into one of the two pits, causing
2d6 damage.
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