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SUICIDE PACT. As the adventurers enter, they will notice the room is
full of black-robed men and women. One next to the door will
whispher to them, "You forgot to wear your robes! You are lucky
we have spare ones."
The
adventurers have arrived at the moment of a scheduled suicide pact.
All of the occupants have gathered to end their lives at this exact
moment in this desolate location, a plan that has been around for
months. One figure, a leader apparently, is passing out poisoned
wine (save or die).
20
Suicide Enthusiasts (AC 10; MV 12", HD 1-4 hit points; hp 3
each; #AT 1; D Dagger; SA Attacks at -2 "to hit"; XP 8
each)
Leader
(AC 10; MV 12"; HD 2; hp 10; #AT 1; D Dagger; XP 30)
If
allowed to extinguish themselves, they will all drink their wine at
the same time and die. Of course, they assume that the adventurers
are here for the same reason and will expect them to accept the wine
and drink. The leader is keeping an eye out for those who attempt to
renege. They will resist attempts to discourage their suicide and
will fight if prevented from doing so.
If
the dead bodies are looted, they have a total of 53 silver spanners
and 97 copper pieces.
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