33IIII
GRAVEYARD. The graveyard is enclosed by a black iron fence. The
ground is soaking wet and it is always uncomfortably cold. The vast
majority of the gravestones are so weathered by the constant rain
that they are illegible. The gravestones themselves are huge, making
navigating the graveyard a little like walking through a forest of
monuments and cenotaphs. The mausoleum at 33JJJJ rises above the
rest, on a area of relative elevation.
Roll
for random encounters in the graveyrad using 1d6 once every two
turns. On a 1, there is an encounter. Double the odds if the group
is making a lot of noise or in similar situations.
Graveyard
Encounter Table
1d6
|
Description
|
1
|
1d8+2
skeletons
|
2
|
1d6+2
zombies
|
3
|
1d4+1
ghouls
|
4
|
1
ghast and 1d2 ghouls
|
5
|
The
Undertaker
|
6
|
The
Dismal Dame
|
Skeletons
(AC 7; MV 12"; HD 1; #AT 1; D 1-6; SD Sharp weapons score half
damage only, limited spell immunity; XP 14 + 1/hp)
Zombies
(AC 8; MV 6"; HD 2; #AT 1; D 1-8; SA Always lose initiative; SD
Limited spell immunity; XP 20 + 2/hp)
Ghouls
(AC 6; MV 9"; HD 2; #AT 2 claws, 1 bite; D 1-3/1-3/1-6; SA
Paralysis; SD Limited spell immunity; XP 65 + 2/hp)
Ghast
(AC 4; MV 15”; HD 4; #AT 2 claws, 1 bite; D 1-4/1-4/1-8; SA Nausea,
paralysis; SD Limited spell immunity; XP 190+4/hp)
The
Undertaker, Restless Dead (AC 4; MV 12"; HD 8; hp 50; #AT 1
Shovel; D 1-6 + 6 for strength; SD Limited spell immunity; Size L; XP
875)
The
undertaker stalks the graveyard looking to put those who have escaped
their graves back into them. He rarely talks, but when he does his
voice sounds as deep as a mountain and his teeth can be seen to be
shaped like tombstones. His skin is gray and he is a huge figure,
roughly the size of an ogre. He carries a wooden funerary casket
with him everywhere. After he subdues an undead by bashing it with
his shovel he puts it in his casket and takes away to rebury in a
random spot in the graveyard.
The
Dismal Dame, Restless Dead (AC 0; MV 18"; HD 6+6; hp 39; #AT
Nil; D 0; SA Scream; SD Limited spell immunity; XP 537)
The
dismal dame appears as a floating woman wrapped in a ruined white
bridal gown. If encountered she will scream and flee. Everyone who
hears the scream must save vs death magic or run in fear for 1d6+3
rounds.
The
undertaker and the dismal dame are immune to the same attack forms
that undead are (cold, sleep, charm, hold, etc.)
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