Saturday, December 23, 2017

THE GROUNDS 33IIII GRAVEYARD.

33IIII GRAVEYARD. The graveyard is enclosed by a black iron fence. The ground is soaking wet and it is always uncomfortably cold. The vast majority of the gravestones are so weathered by the constant rain that they are illegible. The gravestones themselves are huge, making navigating the graveyard a little like walking through a forest of monuments and cenotaphs. The mausoleum at 33JJJJ rises above the rest, on a area of relative elevation.

Roll for random encounters in the graveyrad using 1d6 once every two turns. On a 1, there is an encounter. Double the odds if the group is making a lot of noise or in similar situations.

Graveyard Encounter Table
1d6
Description
1
1d8+2 skeletons
2
1d6+2 zombies
3
1d4+1 ghouls
4
1 ghast and 1d2 ghouls
5
The Undertaker
6
The Dismal Dame


Skeletons (AC 7; MV 12"; HD 1; #AT 1; D 1-6; SD Sharp weapons score half damage only, limited spell immunity; XP 14 + 1/hp)

Zombies (AC 8; MV 6"; HD 2; #AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity; XP 20 + 2/hp)

Ghouls (AC 6; MV 9"; HD 2; #AT 2 claws, 1 bite; D 1-3/1-3/1-6; SA Paralysis; SD Limited spell immunity; XP 65 + 2/hp)

Ghast (AC 4; MV 15”; HD 4; #AT 2 claws, 1 bite; D 1-4/1-4/1-8; SA Nausea, paralysis; SD Limited spell immunity; XP 190+4/hp)

The Undertaker, Restless Dead (AC 4; MV 12"; HD 8; hp 50; #AT 1 Shovel; D 1-6 + 6 for strength; SD Limited spell immunity; Size L; XP 875)

The undertaker stalks the graveyard looking to put those who have escaped their graves back into them. He rarely talks, but when he does his voice sounds as deep as a mountain and his teeth can be seen to be shaped like tombstones. His skin is gray and he is a huge figure, roughly the size of an ogre. He carries a wooden funerary casket with him everywhere. After he subdues an undead by bashing it with his shovel he puts it in his casket and takes away to rebury in a random spot in the graveyard.

The Dismal Dame, Restless Dead (AC 0; MV 18"; HD 6+6; hp 39; #AT Nil; D 0; SA Scream; SD Limited spell immunity; XP 537)

The dismal dame appears as a floating woman wrapped in a ruined white bridal gown. If encountered she will scream and flee. Everyone who hears the scream must save vs death magic or run in fear for 1d6+3 rounds.

The undertaker and the dismal dame are immune to the same attack forms that undead are (cold, sleep, charm, hold, etc.)

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