8Q
KNOCK GOBLIN MINING TEAM. A dozen knock goblins are making a
tremendous racket as they mine and sing. They are led by an enormous
3½' tall knock goblin named Frederang.
The
faces of the knock goblins are obscured by their tremendous helmets,
each of which holds a fire beetle. They can focus the beam from the
fire beetle to see up to 60' or to send a blinding light at an
opponent, like the light spell.
The
knock goblins are not likely to be hostile if they are not attacked.
They are not associated with the traps or tricks in the complex.
11
Knock Goblin Miners (AC 6; MV 6”; HD 1; hp 5, 2, 4, 5, 5, 1, 4, 4,
7, 3, 3; #AT 1 weapon or 1 bite; D Horseman's military pick or 1-3
type; SA Light; XP 19, 17, 18, 19, 19, 15, 18, 18, 21, 17, 17)
Each
knock goblin miner has 2d4 gold crescents worth of gold and silver
nuggets.
Frederang,
Knock Goblin Forewoman (AC 5; MV 6”; HD 3; hp 16; #AT 1 weapon or 1
bite; D Horseman's military pick or 1-3 type; SA Light; XP 149)
Frederang
has 123 gold crescents worth of gold and silver ore and two gems
worth 100 gold crescent base value each. She is very respected by
the others since she can sniff out gold (as a wand of metal and
mineral detection) up to three times per day. She is sure there
is a deposit of gold somewhere in the vicinity and she aims to get it
out.
12
Giant Fire Beetles (AC 4; MV 12”; HD 1+2; hp 4, 8, 8, 7, 5, 6, 5,
9, 8, 7, 4, 9; #AT 1 bite; D 2-8; XP 28, 36, 36, 34, 30, 32, 30, 38,
36, 34, 28, 38)
The
fire beetles will be very disturbed if a goblin wearing them is
killed and will attack.
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