Tuesday, January 10, 2017

THE GROUNDS 8Q KNOCK GOBLIN MINING TEAM.

8Q KNOCK GOBLIN MINING TEAM. A dozen knock goblins are making a tremendous racket as they mine and sing. They are led by an enormous 3½' tall knock goblin named Frederang.

The faces of the knock goblins are obscured by their tremendous helmets, each of which holds a fire beetle. They can focus the beam from the fire beetle to see up to 60' or to send a blinding light at an opponent, like the light spell.

The knock goblins are not likely to be hostile if they are not attacked. They are not associated with the traps or tricks in the complex.

11 Knock Goblin Miners (AC 6; MV 6”; HD 1; hp 5, 2, 4, 5, 5, 1, 4, 4, 7, 3, 3; #AT 1 weapon or 1 bite; D Horseman's military pick or 1-3 type; SA Light; XP 19, 17, 18, 19, 19, 15, 18, 18, 21, 17, 17)

Each knock goblin miner has 2d4 gold crescents worth of gold and silver nuggets.

Frederang, Knock Goblin Forewoman (AC 5; MV 6”; HD 3; hp 16; #AT 1 weapon or 1 bite; D Horseman's military pick or 1-3 type; SA Light; XP 149)

Frederang has 123 gold crescents worth of gold and silver ore and two gems worth 100 gold crescent base value each. She is very respected by the others since she can sniff out gold (as a wand of metal and mineral detection) up to three times per day. She is sure there is a deposit of gold somewhere in the vicinity and she aims to get it out.

12 Giant Fire Beetles (AC 4; MV 12”; HD 1+2; hp 4, 8, 8, 7, 5, 6, 5, 9, 8, 7, 4, 9; #AT 1 bite; D 2-8; XP 28, 36, 36, 34, 30, 32, 30, 38, 36, 34, 28, 38)

The fire beetles will be very disturbed if a goblin wearing them is killed and will attack.

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