10A
TEST OF THE BODY. The door to this room from Corridor 9I is made of
brown wood. A wizened old man with long white hair and watery eyes
sits behind a desk in the center of the room. When the room is first
entered the two other doors seen on the map (green and yellow) are
not present.
The
man will look up from sheets of papers and ask the party members if
they would like to trial the test of the tower. If any would like to
participate, they may sign their names with a black pen on one of the
sheets of paper in front of the man. If they look they will see
there are already about fifty or so signatures on the page, and each
has been crossed out.
If
the party attacks the man, their weapons will pass through him and he
will seem to be unaffected by all attacks. He is actually a
complicated programmed enchantment, like a magic mouth or high
level illusionist magic.
If
party members agree to participate and sign their names, the old man
will swell up to impressive proportions, gaining large amounts of
muscle, height, small horns, and a lemon color to his skin, looking
much like an yellow efreet. Meanwhile, the desk, chair, pen, and
papers will turn to yellow smoke and disappear.
Test
of the Body (AC See below; MV 12";
HD See below; hp See below; #AT 2 fists; D 1-8/1-8; SD Limited spell
immunity; XP See below)
He
will fight as a Fighter of the same level as the highest level that a
tower climbing participant has, will have maximum hit points for that
level, and the same armor class as the best among the participants.
He is an enchantment made into a physical body and is immune to
sleep, charm, hold and other mind affecting
spells. He can be affected by dispel magic, but he should be
considered as a 18th level magical effect for this purpose. Compute
his experience point value as if he had a character class.
Any
party members, familiars, pets, henchmen, etc. who do not sign their
names will not be able to fight him. Their attacks will simply pass
through his body without doing harm.
Upon
the defeat of the Test of the Body, a yellow door will appear on the
north wall. Those who have signed their names will be able to pass
through the yellow door. If anyone who has not signed their name
tries to enter the yellow door, they will instead find themselves
walking back into this room through the green door, which will
materialize for this purpose. If they try to walk back through the
green door they will walk back into the room through the yellow door.
In this way the room will try to thwart non-participants.
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