Ghost
Spider
FREQUENCY:
Rare
NO.
APPEARING: 3-12
ARMOR
CLASS: 5
MOVE:
15” + 9” hop
HIT
DICE: 3+3
%
IN LAIR: 90%
TREASURE
TYPE: C
NO.
OF ATTACKS: 1
DAMAGE/
ATTACK: 2-5
SPECIAL
ATTACKS: Jump, spit acid
SPECIAL
DEFENSES: Nil
MAGIC
RESISTANCE: Standard
SAVE:
Fighter 4
INTELLIGENCE:
Average
ALIGNMENT:
Lawful evil
SIZE:
M (queen is size L)
PSIONIC
ABILITY: Nil
LEVEL/
X.P. VALUE: IV/125 + 4/hp
Queen:
VI/ 400 + 8/hp
The
ghost spider is a form of ground-dwelling giant spider, pale in color
and possessing unusual attributes. They are not undead. They are
capable of manufacturing webs, which they use to bind incapacitated
victims and to reinforce their burrow-like system of tunnels, for
giant ghost spiders are communal, serving a queen. The webbing of
these spiders is not useful in combat, but they can spin traps of web
which otherwise act as giant spider web.
The
bite of a giant ghost spider is not poisonous, but they can spit a
stream of acid that does 2-9 hit points of damage. They are capable
of doing this twice per hour. Giant ghost spiders are also capable
of making a 9” jump. This hop clears up to one-third the linear
distance in height and the spider can attack in mid-air at the end of
the leap. This requires but a single attack. The spiders are
intelligent enough to avoid using this attack against humanoid
enemies who have weapons that can brace against the spider, for this
is treated as a charge attack. The spiders do not jump when in their
tunnels, for the ceilings are much too low.
The
ghost spider queen will be the size of a small horse and have 6+3 hit
dice. Otherwise her attacks do the same damage as her progeny. In
the presence of the queen, ghost spiders attack at +2 to hit and to
damage.
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