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CONVEYOR BELT TRAP. This corridor is pleasantly warm and dry.
The
inside of each door is decorated with a metal one-eyed crying
Triskelion face, about four feet high and three feet wide. The floor
is made of metal bands of regular size each about a foot wide,
reaching from wall to wall. At the areas marked by a gray band there
are pressure plates on the floor that will activate a trap. The trap
will not spring until the second pressure plate is touched,
and this will, of course, depend on the direction the party is
traveling.
When
the trap springs, the floor will reveal itself to be a conveyor belt
that moves at 6”. This is actually two conveyor belts, neatly
dividing the hallway and moving objects towards the center of the
hallway at a 6” rate. Both doors will auto-lock.
Shortly
after the conveyor belt begins, about 6 segments or so, six cords
will descend from the ceiling. In addition, a wall of fire,
similar to the magic user spell, will form at the exact center of the
room. The wall of fire will affect both sides of the conveyor
belt and does 2d6 damage to those passing through it, 2d4 damage to
those in 5' and 1d4 damage to those in 10'.
Three
of the cords will be ten feet from the north door and the other three
will be ten feet from the south door. These cords resemble pull
switches for a ceiling fan and each has a metal fob. One fob near
each door looks like one-eyed crying Triskelion, one is green, and
the last is red.
Pulling
the one-eyed crying Triskelion fob will cause the face in the door to
shoot a dart trap as if a 4th level thief aimed at the nearest person
to the door. Pulling the green fob speeds the conveyors up by 3”.
Pulling the red fob slows the conveyors by 3”. Each fob may be
pulled as many times as desired, the effects being cumulative.
When
the doors are unlocked, the corridor will turn itself off and will
remain inactive for between 1 and 4 hours.
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