Friday, July 1, 2016


132 GRUNGER'S ROOM. Grunger, the Horrid Hand Orc Chief is here with three important retainers.

Grunger (AC 4; MV 9”; HD 3+3; hp 18; D Bastard sword or dagger +2 to damage due to strength of 18; XP 132)

Grunger has a Horrid Hand normal sized shield, a gold necklace with ornamental stones (400 gold crescent value) and three daggers.

3 Horrid Hand Orc Guards (AC 6; MV 9”; HD 2+3; hp 12, 8, 11; #AT 1; D Battle axe or dagger +1 to damage due to strength of 17; XP 71, 59, 68)

The guards each have 3-12 (1d10+2) gold crescents, 6-24 (2d10+4) silver spanners, and 2-24 (2d12) copper pieces. They also each have a Horrid Hand normal sized shield, a battle axe, and a dagger.

Grunger is less likely to enter into a cooperative agreement with adventurers than Higg is. It would take a demonstration of overwhelming force and a good reaction roll to effect an alliance. He is arrogant, quick to anger, and believes that the Horrid Hand orcs have a strong position. If an alliance is consummated, the Horrid Hand orcs desire to eliminate the bugbears on this level as their primary goal. They are indifferent to the Bent Blade orcs, regarding them as inferior, and have little trouble with the froglodytes or worm cultists.

This room is furnished as a bedchamber and lit by torches. Grunger has a hidden compartment behind a secret door in the north wall. Within are two iron urns.

The first urn holds 317 silver spanners and 7 Elvish platinum sirastars.

The second urn holds 113 base 10 gp gems (turquoise).


  1. been a while since i last commented but keep up the good work.
    Groaning Spirit

  2. Thanks. Glad you are enjoying.

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