Roll
for random encounters using 1d6 once every six turns. On a 1, there
is an encounter. Double the odds if the group is making a lot of
noise or in similar situations.
Caves
Random Encounters
1d20 |
Description |
1 |
1d4+1
Butcher Worms |
2 |
1d2+1
Carrion Crawlers |
3-5 |
1d4+1
Fangtooth Fishmen |
6-8 |
1d4+2
Froglodytes |
9 |
1d2
Giant Boring Beetles |
10 |
1d2
Giant Crayfish |
11 |
1d4+1
Giant Frogs |
12 |
1d4
Giant Poisonous Frogs |
13 |
1d4
Gray Oozes |
14 |
1d6+1
Lizard Men |
15 |
1d3+1
Mock Lobsters |
16 |
1
Piscodaemon |
17-19 |
2d6
Slub Beetles |
20 |
1d4+1
Trigintipedes |
Butcher
Worm
Butcher
Worms (AC 6; MV 9" HD 2+3; #AT 1 bite; D 1d6+2; XP 35 + 3/hp)
Carrion
Crawler
Carrion
Crawler (AC 3/7; MV 12"; HD 3+1; #AT 8 tentacles; D Paralysis;
XP 580 + 4/hp)
Fangtooth
Fishman
Fangtooth
Fishmen (AC 4; MV 9”//18”; HD 4+4; #AT 2 claws and 1 bite; D
1-6/1-6/2-12; XP 90 + 5/hp)
Each
fishman has a 30% chance of owning a piece of crude silver or gold
jewelry, usually a necklace , anklet, or armband. Each piece of
jewelry is worth between 21 and 40 (1d20+20) gold crescents.
Froglodyte
Froglodytes
(AC 5; MV 12”//15”; HD 3+2; #AT 2 claws and 1 bite; D
1-3/1-3/1-6; SA Steam breath for 2d6; XP 125
+4/hp)
Each
froglodyte has a 10% chance of owning a piece of crude silver or gold
jewelry, usually a necklace , anklet, or armband. Each piece of
jewelry is worth between 21 and 40 (1d20+20) gold crescents.
Giant
Boring Beetle
Giant
Boring Beetles (AC 3; MV 6”; HD 5; #AT 1 bite; D 5-20; XP 90 +
5/hp)
Giant
Crayfish
Giant
Crayfish (AC 4; MV 6”//12”; HD 4+4; #AT 2 claws; D 2-12/2-12; SA
Surprise on a 1-3; XP 90 + 5/hp)
Giant
Frog
Giant
Frogs (AC 7; MV 3”//9”; HD 1; #AT 1 bite; D 1-3; SA Jump,
surprise on 1-4, tongue; XP 14 + 1/hp)
Giant
Frogs (AC 7; MV 3”//9”; HD 2; #AT 1 bite; D 1-6; SA Jump,
surprise on 1-4, tongue; XP 28 + 2/hp)
Giant
Frogs (AC 7; MV 3”//9”; HD 3; #AT 1 bite; D 2-8; SA Jump,
surprise on 1-4, tongue; XP 50 + 3/hp)
Giant
frogs have equal chances to be different sizes, roll 1d6 (1-2 = 1 HD,
3-4 = 2 HD, 5-6 = 3 HD)
Giant
Poisonous Frog
Giant
Poisonous Frogs (AC 8; MV 3”//9”; HD 1; #AT 1 bite; D 1; SA
Poison; XP 45 + 1/hp)
Gray
Ooze
Gray
Oozes (AC 8; MV 1”; HD 3+3; #AT 1; D 2-16; SA Corrosive properties;
SD Immune to spells, heat, cold; XP 200 + 5/hp)
Lizard
Man
Lizard
Men (AC 5; MV 6”//12”; HD 2+1; #AT 3 or 1; D 1-2/1-2/1-8; XP 35 +
3/hp)
This
is a hunting and scouting party. The lizard men know they are
outnumbered and weaker than the froglodytes and fishmen so they will
be unlikely to fight unless they sense easy prey.
Mock
Lobster
Mock
Lobsters (AC 4; MV 9”//9”; HD 3+4; #AT 2 pincers; D 2-8/2-8; SA
Surprise on a 1-3; XP 60 + 4/hp)
The
mock lobsters are similarly averse to combat. If they are not
immediately attacked they will be likely to try to barter with
adventurers. They have information, food, fresh water sources, and
gold at their lair to trade. They desire magic items and worked
goods including but not limited to rope, torches, and musical
instruments.
Piscodaemon
Piscodaemon
(AC -1; MV 6”//18”; HD 6; #AT 2 pincers; D 2-16/2-16; SA Seize,
venom; SD Never surprised, water based attacks are -1 per damage die,
invisibility, half damage from acid, cold, and fire, hit only
by silver, cold forged iron, black iron, or magic weapons; MR 60% to
1st level spells; XP 455 + 6/hp)
Slub
Beetle
Slub
Beetles (AC 4; MV 1”/9”; HD 1-3 hit points; #AT Nil; D Nil; SA
Collision; XP 5 + 1/hp)
Trigintipede
Trigintipedes
(AC 7; MV 15”; HD 2; #AT 1 bite; D 2-5; SA Weakness; XP 65 + 2/hp)
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