This
level lies forty feet below the western and central portion of Level
3 of the Upper Dungeons, and twenty feet below the eastern portion.
The
most noteworthy portion of the level is the salt water lake (the salt
mere) in a large central cavern. Legend has it that the salt mere
was not always salty. It is said that Carlesimo, the great admiral
of the Triskelion family, imported salt pukes and stocked the lake
with marine monsters with the aid of his nephew Pelleas Triskelion.
He built ships, hired pirates, and carried out naval battles and
fights with sea monsters here. He once captured a powerful evil
cleric and had him fight with his monsters and one of his pirate
crews. The pirates were victorious and the cleric was killed, but in
his dying breath he called upon his unclean deity and brought the
curse of undeath down upon his slayers, who now exist as the living
dead dread skulls at Area 87.
The
ceiling in the large central cavern varies between twenty and thirty
five feet. The large statue at Area 86 emits a bright red beacon
that rotates sluggishly, like a light house, and can be dimly seen
through the fog from almost everywhere in the great cavern. It
allows denizens of the sublevel to always know where the are when in
the main cavern, based upon the position of the light.
The
shore of the mere is sandy and populated by salt pukes, whose
secretions give the mere its salt content. Adventurers walking on
the shore (not the many caves) will be hampered by dense fog which
obstructs vision to ten feet despite light sources and which
confounds infravision. It makes the red beacon hazy, ghostly, and
indistinct and alters sounds so that different groups might pass near
each other without noticing each others presence. The fog can be
temporarily alleviated by a gust of wind spell or similar
effect, but this will indicate an immediate wandering monsters roll
to see if any creatures are exposed.
The
salt mere itself varies in depth to perhaps fifty feet at its
deepest. Strangely, the fog on the shore does not persist on the
mere's surface. A separate chart is given for wandering monsters in
the water.
The
rooms and tunnels are natural caves or cut from bare rock. Ceiling
height is generally eight feet in tunnels and smaller caves, up to
thirty feet in larger caverns. The floors are sandy or muddy.
Level
3A directly connects to Level 3, Level 4, and Level 6.
The
intelligent factions of monsters are the froglodytes, fangtooth
fishmen, lizard men, mock lobsters, and dread skulls.
Froglodytes:
The froglodytes are the most populous. They are led by wangateurs,
holy leaders that have the respect of all froglodytes, even if their
authority is not absolute. The wangateurs are deadly rivals and wish
to eliminate each other. The froglodytes are also at war with the
fangtooths and hope to eradicate them, but their lack of unity or
focus makes this unlikely.
There
are three main groups of froglodytes, each near the lair of a
wangateur. The non-wangateur froglodytes are not partisan, they tend
to travel at will between camps and to give respect to all three
wangateurs. They are cold-blooded monsters, but can get along with
each other tolerably well and cannibalism occurs but infrequently.
Fangtooth
Fishmen: The fangtooth fishmen dominate the waters of the mere,
being most at home in its salty waters. They regard all other
lifeforms as their prey. A hybrid fishwoman has emerged as a leader
in the caves of the fishmen and she is raising an army of hybrids
built for conquest. This leader is Slackenslav, and she would
welcome alliance if it meant an opportunity to lead her hybrid
warriors out of the sublevel.
Lizard
Men and Mock Lobsters: The mock lobsters and lizard men are
largely content to let the froglodytes and fishmen fight it out while
avoiding the brunt of the hostility. They are less aggressive than
the other races and more likely to listen to reason or become allies
during encounters.
Dread
Skulls: Led by the horrible
Captain Bonebeard, the dread skulls inhabit the sunken ship at Area
87. They press lacedons and regular skeletons into service as well
and have no use for the living, but they are fond of rum...
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