131
RIVER ROOM. This large room is occupied by several orcs. It has a
ceiling height of twenty five feet and a river is running from the
north to the south. A sturdy wooden bridge crosses the river near
the center of the room. Beside it, on the east side, is a gantry
supporting a large bell (about two feet diameter at its bottom).
Torches are mounted on the walls, giving adequate light.
There
are a total of 6 Horrid Hand orcs and 11 orc wives in the room.
3
orcs and 7 orc wives are on the east side of the river.
- 3 Orcs (AC 6; MV 9”; HD 1+3; hp 11, 7, 6; #AT 1; D Short bow or broad sword +1 to damage due to strength; XP 42, 34, 32)
- 7 Orc Wives (AC 7; MV 9”; HD 1; hp 7, 8, 3, 3, 2, 8, 1; #AT 1; D Trident; XP 17, 18, 13, 13, 12, 18, 11)
4
orcs and 4 orc wives are on the west side:
- 4 Orcs (AC 6; MV 9”; HD 1+3; hp 6, 5, 11, 8; #AT 1; D Short bow or broad sword +1 to damage due to strength; XP 32, 30, 42, 36)
- 4 Orc Wives (AC 7; MV 9”; HD 1; hp 6, 3, 1, 2; #AT 1; D Trident; XP 16, 13, 11, 12)
Each
orc has a normal sized Horrid Hand shield, a broad sword, a short
bow, 11-20 (1d10+10) arrows in a quiver, 2-7 (1d6+1) gold crescents,
2-16 (2d8) silver spanners, and 2-24 (2d12) copper pieces.
The
orc wives use their tridents to catch fish from the river, but will
happily use them on intruders as well. They will each have 2-5
(1d4+1) gold crescents, 2-12 (2d6) silver spanners, and 2-20 (2d10)
copper pieces.
If
combat occurs, the orcs will react with sound tactics. They will
engage in missile fire at opponents on the opposite side of the river
or those traveling by boat. They are willing to fire into mixed
melee, even at the risk of hitting other orcs.
The
orc wives are used to fighting and also willing to enter melee. One
or two orc wives from each side of the river will flee to get
reinforcements from nearby rooms. One of the orc wives on the east
side of the river (7 hit points) is tasked with ringing the bell if
the intruders look difficult to handle. If she is killed, another
orc or orc wife will take her place. The bell summons the Horrid
Hand, which is normally clinging to the underside of the bridge.
The
orcs and orc wives only summon the Horrid Hand if they feel really
threatened, because it demands a living sacrifice after its fights.
They use the prisoners in Room 130 for this purpose, but if no
prisoners are available an orc or orc wife is chosen for the Horrid
Hand's meal. The bridge is raised high enough for the boat and
passengers to pass under it, but of course the Horrid Hand lurks here
and will wake up if anyone passes by its resting place.
The
Horrid Hand (AC 5; MV 15”; HD 6; hp 36; #AT 1 grab; SA Grasp; D
3-12; XP 441)
The
Horrid Hand is a huge (man-sized) gray left hand with a fang-filled
mouth located in its palm. It crawls about on its fingers and grabs
an opponent, making a crush attack while biting with its mouth. It
has no eyes and is immune to attacks which target sight.
If
a Horrid Hand scores a hit it has grabbed the victim and will crush
and chew for 3d4 damage. Each following round it will do a like
amount of damage automatically, without requiring a “to hit”
roll. It requires an 18 strength to have any chance of breaking
free. For each percentage point score the victim has, there is a
like chance to escape the grasp of the Horrid Hand. A human with an
18(50) strength has a 50% chance of breaking free of the grasp, and a
18(00) or higher indicates automatic breaking of the grasp.
The
river is navigable and this room may be entered, for example, by use
of the boat in Room 103. There is adequate head room for adventurers
to navigate in the tunnels between rooms. The current is quite
strong, as there is a sharp drop in elevation by about twenty feet
between Room 131 and Room 145.
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