Wednesday, July 27, 2016

Upper Dungeons Level 3A Salt Mere Above and Below Water Wandering Monsters

Roll for random encounters using 1d6 once every six turns. On a 1, there is an encounter. Double the odds if the group is making a lot of noise or in similar situations.

Salt Mere Random Encounters (Above and Below Water)
2d8
Description
2
1 Giant Froglodyte
3
1 Giant Sea Snake
4
1d4 Kopoacinths
5
1 Giant Marine Water Spider
6
1d2 Giant Eels
7
1d4+1 Crocodiles
8
1d4+1 Fangtooth Fishmen
9
2d4 Barracuda
10
1d4+1 Finned Wags
11
1d3+1 Mock Lobsters
12
1d2 Sharkadons
13
1d6+1 Lizard Men
14
1d4+1 Lacedons
15
1d2 Marine Electric Eels
16
1 Water Weird


Barracuda
Barracuda (AC 6; MV 30”; HD 1; #AT 1 bite; D 2-8; Size S; XP 10 +1/hp)

Barracuda (AC 6; MV 30”; HD 2; #AT 1 bite; D 2-8; Size M; XP 20 +2/hp)

Barracuda (AC 6; MV 30”; HD 3; #AT 1 bite; D 2-8; Size L; XP 35 +3/hp)

Barracuda have equal chances to be different sizes, roll 1d6 (1-2 = 1 HD, 3-4 = 3 HD, 5-6 = 4 HD)


Crocodile
Crocodiles (AC 5; MV 6”//12”; HD 3; #AT 1 bite and 1 tail slash; D 2-8/1-12; SA Surprise on a 1-3; XP 60 + 4/hp)


Fangtooth Fishman
Fangtooth Fishmen (AC 4; MV 9”//18”; HD 4+4; #AT 2 claws and 1 bite; D 1-6/1-6/2-12; XP 90 + 5/hp)

Each fishman has a 30% chance of owning a piece of crude silver or gold jewelry, usually a necklace , anklet, or armband. Each piece of jewelry is worth between 21 and 40 (1d20+20) gold crescents.


Finned Wag
Finned Wags (AC 7; MV 6”//12”; HD 3+4; #AT 2 talons and 1 weapon; D 1-4/1-4 and trident; SD Surprised only on a 1; XP 60 + 4/hp)

This is a rare variant of the winged wag, with a fishy tail and lacking wings.


Giant Eel
Giant Eel (AC 6; MV 9”; HD 5; #AT 1 bite; D 3-18; XP 90 + 5/hp)


Giant Froglodyte
Giant Froglodyte (AC 4; MV 12”//15”; HD 8+3; hp 39; #AT 2 claws and 1 bite; D 1-8/1-8/2-16; SA Steam breath for 2d8; Size L; XP 1368)

This is a huge, ancient, reclusive froglodyte who has left the community to live by itself in the mere. It will gladly eat any prey it encounters, including other froglodytes. It wears a massive silver armband decorated with lapis lazuli and pearls (7500 gold crescents). If this creature has been encountered and defeated, treat rerolls of 2 as 10 (Finned Wag) instead.


Giant Marine Water Spider
Giant Marine Water Spider (AC 4; MV 15”; HD 6+6; #AT 1 bite; D 2-8; SA Poison; XP 575 + 8/hp)

This is a larger version of the fresh water giant water spider with more hit dice and a more dangerous bite.


Giant Sea Snake
Giant Sea Snake (AC 5; MV 12”; HD 8; #AT 1 bite and 1 constrict; D 1-6/ 3-18; SA Constriction, poison; XP 650 + 10/hp)


Kopoacinth
Kopoacinths (AC 5; MV 9”/15”; HD 4+4; #AT 2 claws, 1 horn, and 1 tail; D 1-3/1-3/1-6/1-4; SD Magic weapon to hit; XP 165 + 5/hp)


Lacedon
Lacedons (AC 6; MV 9"; HD 2; #AT 2 claws, 1 bite; D 1-3/1-3/1-6; SA Paralysis; SD Limited spell immunity; XP 65 + 2/hp)


Marine Electric Eel
Marine Electric Eels (AC 9; MV 12”; #AT 1 bite; D 1-6; SA Jolt (1, 2, or 3D8); SD Immune to electricity; Size L; XP 125+ 4/hp)

This is a larger version of the fresh water electric eel with more hit dice and a more dangerous bite.


Sharkadon
Sharkadon (AC 5; MV 15”//15”; HD 4;#AT 1 bite; D 2-8; XP 60 +4/hp)

Sharkadon (AC 5; MV 15”//15”; HD 5; #AT 1 bite; D 2-8; XP 90 +5/hp)

Sharkadon (AC 5; MV 15”//15”; HD 6; #AT 1 bite; D 2-8; XP 150 +6/hp)

Sharkadons have equal chances to be different sizes, roll 1d6 (1-2 = 4 HD, 3-4 = 5 HD, 5-6 = 6 HD)


Water Weird
Water Weird (AC 4; MV 12”; HD 3+3; #AT 0; D Nil; SA Drowning, strike as 6 hit die monster; SD Sharp weapons cause only one point of damage, cold based attacks slow only, fire based attacks do half or no damage, general immunity to most other magic, if disrupted will reform in 2 rounds; XP 370 + 4/hp)

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