83
BATTLE IN PROGRESS. This room has long ago been despoiled and only a
few broken crates are here to remind explorers that this was once a
store room. When the adventurers arrive they will observe a combat
between five ghouls and a small group of adventurers. The ghouls are
to the south and winning handily against their opponents. All that
remain of the adventurers are two men and an elf. Four additional
men lie dead upon the floor. Several torches on the floor, once held
by the adventurers, provide ample lighting for the humans to deal
with combat.
5
Ghouls (AC 6; MV 9"; HD 2; hp 12, 7, 7, 5, 4; #AT 2 claws, 1
bite; D 1-3/1-3/1-6; SA Paralysis; SD Limited spell immunity; XP 89,
79, 79, 75, 73)
Therrion
Arlsmurger, Neutral Good male high elf Magic-user (AC 10; MV 12”;
MU2; hp 6; #AT 1; D Silver dagger; S 15, I 15, W 12, D 12, C 13, Ch
11; SA Spell use; SD 90% resistant to sleep and charm;
XP 108)
First
Level Magic User Spells:
Sleep
Therrion
has already used one of his spells and is in dire straits. He wears
a blue and red robe and carries a silver dagger and four darts. His
backpack holds a tinderbox, a scroll with the spell Jump,
his spell book, and a bag of 87 silver tamos, 54 silver spanners, and
32 copper pieces. He keeps his spell components in various pockets
on his robe: seven filaments of copper wire for the Message
spell (14 copper pieces value), four vials of powdered iron and
silver for the Protection From
Evil spell (the powdered silver is worth 6 silver
spanners), a piece of crystal for the Read
Magic spell, and six vials of fine sand for the
Sleep spell.
His
spell book has the following spells:
Message,
Protection From Evil, Read Magic, Sleep
Atar
Vasto, Lawful Good male human Fighter (AC 6; MV 12”; F1; hp 7; #AT
1; D Broad sword or dagger; S 14, I 7, W 7, D 11, C 14, CH 9; XP 34)
Atar
has a broad sword and a dagger and wears studded leather armor and
uses a shield (design of a gold dragon). He has 3 gold crescents, 33
silver spanners, 56 copper pieces, a full waterskin, and three weeks
iron rations.
Debuzzio,
Neutral Good male human man-at-arms (AC 7; MV 9”; HD 4 to 7 hit
points; hp 6; #AT 1; D Spear or dagger; XP 11)
Debuzzio
wears studded leather armor and has 17 silver spanners, 25 copper
pieces, four torches, a tinderbox, two weeks iron rations, and a full
waterskin.
The
four dead men were all men-at-arms with studded leather armor. They
each had a spear and a dagger, although one of the spears is
splintered and unusable. They have a total of 2 gold crescents, 66
silver spanners, and 108 copper pieces. Among them there are two
tinderboxes, three full waterskins, eight weeks iron rations, one
hundred twenty feet of rope, a grappling hook, a ten foot pole, six
torches, two bullseye lanterns, and seven flasks of oil, of which two
are broken and leaking on the floor.
The
two groups each have an increased 1 in 6 chance each to be surprised,
since they are so busy. If the adventurers enter from the south they
will be to the rear of the ghouls and they will be behind the
adventurers if they enter from the north.
The
adventures are obviously in over their heads on this level of the
dungeon. If they survive the encounter, they will welcome the help
of the party, should it be offered.