70
SLAVE QUARTERS. The door to this room is locked. Inside there are
several slaves attached to the walls by chains and manacles:
5
Normal Active Female Humans (AC 10; MV 3”[12"]; HD 1-4 hit
points; hp 4, 3, 2, 1, 3; #AT 1; D By weapon type; SA Attacks at -1
"to hit"; XP 9, 8, 7, 6, 8)
7
Normal Active Male Humans (AC 10; MV 3”[12”]; HD 2-5 hit points;
hp 4, 2, 5, 2, 4, 2, 4; #AT 1; D By weapon type; SA Attacks as a 0
level Fighter; XP 9, 7, 10, 7, 9, 7, 9)
3
Male Xvarts (AC 7; MV 3”[6”]; HD 1-1; hp 2, 7, 1; #AT 1; D By
weapon type; XP 12, 17, 11)
1
Male Gnoll (AC 5; MV 3”[9”]; HD 2; hp 11; #AT 1; D By weapon type
+1 to damage due to strength; XP 42)
The
humans are generally neutral to good aligned types who only desire to
be free from the dungeon. Several were former prisoners of the
Triskelions. The gnoll was a member of the Red Legs (see Ground
Level Inner Ward) who was captured. As such he is not treated any
better than the other slaves. None of the slaves are armed and they
all have their ankles chained together, resulting in a 3” maximum
movement. Movement rate in brackets is for normal rate. Experience
values are included for completeness sake only. The Dungeon Master
should not give experience awards for adventurers who kill
defenseless slaves.
The
Dungeon Master may also add the racing gnomes from Room 59 and/or
Desierra Starlight from Room 71, if he or she chooses and they have
not yet been encountered.
These
slaves are periodically “checked out” by gnolls of one group or
another in order to do menial jobs (cooking, sweeping, fighting for
sport, etc.). If the Dungeon Master wishes they may place more of
the slaves about the gnolls' lairs performing duties and generally
being mocked and treated poorly.
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