Thursday, January 21, 2016

UPPER DUNGEONS LEVEL TWO 86 DORMITORY.

86 DORMITORY. Seven gralkin have made this room into a temporary residence. The leader, Magpie, still has a reasonable grasp on reality and leads the others through her force of personality and brute strength.

Magpie, Chaotic Evil female gralkin Fighter (AC 8; MV 12”; F4; hp 22; #AT 1; D Footman's mace +1, +3 vs undead +1 to damage due to strength; S 17, I 6, W 5, D 15, C 15, Ch 15; XP 200)

The other six gralkin have the following common statistics:

6 Chaotic Evil Gralkin (AC 10; MV 12”; F1; #AT 1; D By weapon type)

Gralkin
Hit points
Weapon
Experience points
Bittern
4
Scimitar
28
Dodo
5
Broad sword
30
Falcon
7
Hand Axe
34
Harlequin Duck
3
Long sword
26
Kiwi
6
Spear
32
Nuthatch
9
Footman's flail
38

Although it is unusual for gralkin to wear clothing. The members of this group wear black Triskelion livery with a white “three legs” Triskelion design and Magpie also uses a normal sized black round shield with the same markings on its boss. The gralkin sleep on dirty straw and based on the small mountain of bones in the chamber, they mostly eat rats and other vermin.

The gralkin are thinking about moving because the nearby ghouls are such a trouble. If the adventurers fight the gralkin, but don't wipe them out, there is a 90% chance they will leave before the adventurers return.

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