86
DORMITORY. Seven gralkin have made this room into a temporary
residence. The leader, Magpie, still has a reasonable grasp on
reality and leads the others through her force of personality and
brute strength.
Magpie,
Chaotic Evil female gralkin Fighter (AC 8; MV 12”; F4; hp 22; #AT
1; D Footman's mace +1, +3 vs undead +1 to damage due to
strength; S 17, I 6, W 5, D 15, C 15, Ch 15; XP 200)
The
other six gralkin have the following common statistics:
6
Chaotic Evil Gralkin (AC 10; MV 12”; F1; #AT 1; D By weapon type)
Gralkin
|
Hit
points
|
Weapon
|
Experience
points
|
Bittern
|
4
|
Scimitar
|
28
|
Dodo
|
5
|
Broad
sword
|
30
|
Falcon
|
7
|
Hand
Axe
|
34
|
Harlequin
Duck
|
3
|
Long
sword
|
26
|
Kiwi
|
6
|
Spear
|
32
|
Nuthatch
|
9
|
Footman's
flail
|
38
|
Although
it is unusual for gralkin to wear clothing. The members of this group
wear black Triskelion livery with a white “three legs” Triskelion
design and Magpie also uses a normal sized black round shield with
the same markings on its boss. The gralkin sleep on dirty straw and
based on the small mountain of bones in the chamber, they mostly eat
rats and other vermin.
The
gralkin are thinking about moving because the nearby ghouls are such
a trouble. If the adventurers fight the gralkin, but don't wipe them
out, there is a 90% chance they will leave before the adventurers
return.
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