Saturday, January 16, 2016


81 SHRINE. A statue of the god Samech is against the west wall. He resembles a muscular man in a loincloth. His head is beast-like, having features of a crocodile and a dog.

This room is an effective barrier against undead of all sorts, who cannot stand to enter it. Clerics, shamans, witchdoctors, druids, and paladins who enter the room will immediately sense an aura of intense evil emanating from the statue, as it possesses a miniscule part of the consciousness of Samech itself. Defiling or damaging the statue will cause a shock of 1d8 damage and has a 50% chance to bring about a curse equivalent to that of mummy rot, unless a saving throw versus spells is made at -4 on the die roll.

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