74 CORRIDOR TRAP. A pressure plate on the floor releases a cloud of red dust from the ceiling to anyone standing in the 10' square. Save versus poison or suffer a fit of violent and painful sneezing and choking for 1d4 damage. The red dust is a mixture of extremely potent pepper and common flour and is prepared by the hobgoblins in Room 73. If they are killed the trap will not be reset. The local humanoids are aware of the trap and avoid this corridor.