SALLOW
SLUDGE
FREQUENCY:
Rare
NO.
APPEARING: 1-6
ARMOR
CLASS: 10
MOVE:
1”
HIT
DICE: 3 to 7
%
IN LAIR: Nil
TREASURE
TYPE: Nil
NO.
OF ATTACKS: 1 to 3
DAMAGE/
ATTACK: 1-4 plus 1-6 heat damage
SPECIAL
ATTACKS: See below
SPECIAL
DEFENSES: Immune to fire
MAGIC
RESISTANCE: Standard
SAVE:
As non-intelligent monster
INTELLIGENCE:
Non-
ALIGNMENT:
Neutral
SIZE:
M to L
PSIONIC
ABILITY: Nil
LEVEL/
X.P. VALUE:
3
HD: III/ 65 + 3/hp
4
HD: IV/ 110 + 4/hp
5
HD: V/ 170 + 5/hp
6
HD: V/ 300 + 6/hp
7
HD: VI/ 475 + 8/hp
This
is a sickly yellow-gray bubbling slime which often collects in small
pools of between 3 and 7 hit dice. Individuals of different sizes
may be found together. When its senses the presence of a nearby life
form, it becomes agitated, boiling over and emitting glops of itself
like an overheated stew. Any character within the range of the
sludge (5' per hit die), will be targeted by between 1 and 3 globs of
this material per round, which strike as if they have been thrown
from the parent sludge.
These
small flying bits of horrid liquid are remarkably hot and cause 1-4
points of damage plus 1d6 points of heat damage on a successful hit.
The sludge uses this as a method of reproduction, counting on the
victim to survive and run away, depositing the smaller fragment in a
suitable location to begin growing. “Misses” are scooped up by
the parent sludge at its leisure, to be re-incoporated into the
overall mass.
These
creatures produce heat in a way that is inexplicable. The area near
the sludge will be uncomfortably hot, but there will be no damage
normally. Actually touching the slime with unprotected flesh will
cause 1-6 points of heat damage, or 11-30 per round if there is
immersion in a large sludge.
The
sludge is immune to normal and magical fire and heat-based attacks.
It can be normally struck by weapons and spells.