Wednesday, April 18, 2018

NEW MONSTER: SALLOW SLUDGE.

SALLOW SLUDGE

FREQUENCY: Rare
NO. APPEARING: 1-6
ARMOR CLASS: 10
MOVE: 1”
HIT DICE: 3 to 7
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 to 3
DAMAGE/ ATTACK: 1-4 plus 1-6 heat damage
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Immune to fire
MAGIC RESISTANCE: Standard
SAVE: As non-intelligent monster
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: M to L
PSIONIC ABILITY: Nil
LEVEL/ X.P. VALUE:
3 HD: III/ 65 + 3/hp
4 HD: IV/ 110 + 4/hp
5 HD: V/ 170 + 5/hp
6 HD: V/ 300 + 6/hp
7 HD: VI/ 475 + 8/hp

This is a sickly yellow-gray bubbling slime which often collects in small pools of between 3 and 7 hit dice. Individuals of different sizes may be found together. When its senses the presence of a nearby life form, it becomes agitated, boiling over and emitting glops of itself like an overheated stew. Any character within the range of the sludge (5' per hit die), will be targeted by between 1 and 3 globs of this material per round, which strike as if they have been thrown from the parent sludge.

These small flying bits of horrid liquid are remarkably hot and cause 1-4 points of damage plus 1d6 points of heat damage on a successful hit. The sludge uses this as a method of reproduction, counting on the victim to survive and run away, depositing the smaller fragment in a suitable location to begin growing. “Misses” are scooped up by the parent sludge at its leisure, to be re-incoporated into the overall mass.

These creatures produce heat in a way that is inexplicable. The area near the sludge will be uncomfortably hot, but there will be no damage normally. Actually touching the slime with unprotected flesh will cause 1-6 points of heat damage, or 11-30 per round if there is immersion in a large sludge.

The sludge is immune to normal and magical fire and heat-based attacks. It can be normally struck by weapons and spells.

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