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AUTODOC. There is a white metal box about the height of a tall man
and three feet wide. A glass screen is on the front with the shape
of a human's hand on it.
When
a character places his or her hand on the machine's it signals the
machine to dispense medication transcutaneously, primarily intended
to help crying Triskelions cope with their crushing depression.
Roll
on the following table to determine what the machine has dispensed:
1d12
|
Medicine
Effect
|
1
|
Huge
dose of carotene, character's skin turns orange. It slowly fades
over a month.
|
2
|
Niacin
boost. Character flushes bright red and feels itchy for the next
hour.
|
3
|
Protein
package. Character's strength increases as per the magic-user's
strength spell for 1 day duration.
|
4
|
Sedatives.
Save vs petrification or fall unconscious for 1d4 hours.
|
5
|
Antipsychotics.
50% chance to develop tremors that will last for 1d3 days causing
a loss of 1d3 points of dexterity. A separate 25% chance to
develop malignant heat symptoms causing 1d8 damage.
|
6
|
Nutrition
shot. Heals all damage immediately.
|
7
|
Nothing.
The machine has diagnosed but is out that particular med so
nothing happens.
|
8
|
Super
serum. Character heals as a troll for the next 1d10 days.
|
9
|
Tellall.
Character will tell only the truth for the next 1d4 days.
|
10
|
Electrical
short, 1d6 damage.
|
11
|
Invisi-serum.
Character's body, not equipment, is invisible for the next 24
hours.
|
12
|
Happy
pill. Character is immune to pain, fear, and sadness for next
1d12+12 hours.
|
The
machine is programmed to only allow one dose per unique individual
per day. If 100 hit points of damage is applied to it, it will break
in a shower of sparks causing 1d20 points of electrical damage to
anyone in the room.
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