92
PIPE LEAK. A thick, viscous gray puddle with an oily layer of
rainbow-hued phosphorescence is here. Adjacent to the puddle, on the
east end, is a pile of black fungal matter having something of the
shape of coral.
The
puddle is spilled vat media from a pipe leak in the wall and the
fungus is a common dungeon mold that has been catalyzed to grow at an
extraordinary rate and to take on unusual characteristics.
Dungeon
Mold (AC 10; MV 1"; HD 8; hp 50; #AT 1 spore cloud; D 1d6+4; SA
See below; SD Immune to normal weapons; XP 1750)
The
mold attacks by emitting a cloud of choking spores. Treat this as a
radius attack hitting every person within ten feet of the mold. In
addition to the damage, the victim must save vs poison or suffer the
following:
1d4
|
Effect
|
1
|
Hallucination
of being alone in a dark room. Sit and whimper for 1d4 turns
|
2
|
Hallucination
that companions are actually monsters, attack nearest person for
1d4 rounds
|
3
|
Fear,
run screaming for 1d4 turns
|
4
|
Infection,
character must receive a cure disease spell in next 24
hours or turn into a new dungeon mold.
|
Normal
weapons do it no harm. Magic weapons only do their plus damage (a
sword +3 does three points of damage). Other attacks (fire,
electricity, cold, acid, magic missile, etc.) do normal damage.
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