SOOT
TERROR
FREQUENCY:
Rare
NO.
APPEARING: 1-4
ARMOR
CLASS: 0
MOVE:
9”
HIT
DICE: 3
%
IN LAIR: Nil
TREASURE
TYPE: Nil
NO.
OF ATTACKS: 1
DAMAGE/
ATTACK: 3-8
SPECIAL
ATTACKS: Surprise on a 1-3
SPECIAL
DEFENSES: Magic weapons to hit
MAGIC
RESISTANCE: 30%
SAVE:
Magic-user 3
INTELLIGENCE:
Low
MORALE:
See below
ALIGNMENT:
Neutral evil
SIZE:
M
PSIONIC
ABILITY: Nil
LEVEL/
X.P. VALUE: IV/ 120 + 3/hp
Soot
terrors are evil semi-material creatures that dwell in coal bins,
fireplaces, and like areas. The soot terror resembles a cloud of
smoke or black particles. Paler areas are evident, recognizable as
eyes and a sinister mouth. It has been suggested that these are not
natural creatures at all, but rather the by-product of some terrible
sorcery. They hate all forms of life and strike out in anger, their
fine particles causing abrasive damage to flesh. This does 3-8
(1d6+2) points of damage. Due to their smoke-like appearance and
ability to suddenly rise up and attack, they are likely to surprise
opponents on a 1-3 in 6.
Soot
terrors do not fear for their own safety, as they are consumed with
the urge to extinguish the spark of life in any creature they
encounter. For this reason, they never need to face morale checks,
although magical fear is effective against them. Their insubstantial
bodies make them difficult to hit and magic weapons are needed to
cause them harm. They are particularly susceptible to a gust of wind
spell or other forms of high wind which causes them 3d6 damage. They
are destroyed by such attacks as the whirlwind powers of djinn or air
elemental.
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