33LL
THE IMPRISONED. The pit from Room 33KK deposits the characters in
the southern portion of the room. The whole place is cold, though
not cold enough to do physical harm. It smells of rotting flesh.
In
the northern portion of the chamber is a throne made of twisted
blackened metal. Sitting upon it a skeleton with a platinum spike
driven through its right eye and out the back of its skull. Platinum
shackles adorn its hand and feet, keeping it fast to the throne.
Piles
of gold coins (10523 in total) surround the throne. The gold coins
are unusual. Each has an 'H' on one side and a skull on the opposite.
If
the spike from the skull is removed, the skeleton will break its
shackles stand up and take out its centuries of frustration.
The
Imprisoned, Restless Dead (AC
3; MV 12”; HD 10; hp 50; #AT 2; D See below; SD Limited spell
immunity; XP
2200)
The
imprisoned is immune to spells that affect undead. As the battle
continues it will get more powerful gaining first blood vessels, then
muscles, and finally dark red skin over its body. Its damage will
increase. While its hit dice does not increase, its chances to hit
will improve.
Round
|
Effective
Hit Dice for to hit rolls
|
Damage
|
Body
|
1
|
2
|
1d4/1d4
|
Bone
only
|
2
|
4
|
1d6/1d6
|
Blood
vessels
|
3
|
6
|
1d8/1d8
|
Organs
appear
|
4
|
8
|
1d10/1d10
|
Musculature
|
5
and after
|
10
|
1d12/1d12
|
Skin
covers body
|
The
platinum spike is worth 1000 gold crescents. The shackles and
chains are worth 300 gold crescents in total.
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