Roll
for random encounters using 1d6 once every six turns. On a 1, there
is an encounter. Double the odds if the group is making a lot of
noise or in similar situations.
Salt
Mere Random Encounters (Above and Below Water)
2d8
|
Description
|
2
|
1
Giant Froglodyte
|
3
|
1
Giant Sea Snake
|
4
|
1d4
Kopoacinths
|
5
|
1
Giant Marine Water Spider
|
6
|
1d2
Giant Eels
|
7
|
1d4+1
Crocodiles
|
8
|
1d4+1
Fangtooth Fishmen
|
9
|
2d4
Barracuda
|
10
|
1d4+1
Finned Wags
|
11
|
1d3+1
Mock Lobsters
|
12
|
1d2
Sharkadons
|
13
|
1d6+1
Lizard Men
|
14
|
1d4+1
Lacedons
|
15
|
1d2
Marine Electric Eels
|
16
|
1
Water Weird
|
Barracuda
Barracuda
(AC 6; MV 30”; HD 1; #AT 1 bite; D 2-8; Size S; XP 10 +1/hp)
Barracuda
(AC 6; MV 30”; HD 2; #AT 1 bite; D 2-8; Size M; XP 20 +2/hp)
Barracuda
(AC 6; MV 30”; HD 3; #AT 1 bite; D 2-8; Size L; XP 35 +3/hp)
Barracuda
have equal chances to be different sizes, roll 1d6 (1-2 = 1 HD, 3-4 =
3 HD, 5-6 = 4 HD)
Crocodile
Crocodiles
(AC 5; MV 6”//12”; HD 3; #AT 1 bite and 1 tail slash; D
2-8/1-12; SA Surprise on a 1-3; XP 60 + 4/hp)
Fangtooth
Fishman
Fangtooth
Fishmen (AC 4; MV 9”//18”; HD 4+4; #AT 2 claws and 1 bite; D
1-6/1-6/2-12; XP 90 + 5/hp)
Each
fishman has a 30% chance of owning a piece of crude silver or gold
jewelry, usually a necklace , anklet, or armband. Each piece of
jewelry is worth between 21 and 40 (1d20+20) gold crescents.
Finned
Wag
Finned
Wags (AC 7; MV 6”//12”; HD 3+4; #AT 2 talons and 1 weapon; D
1-4/1-4 and trident; SD Surprised only on a 1; XP 60 + 4/hp)
This
is a rare variant of the winged wag, with a fishy tail and lacking
wings.
Giant
Eel
Giant
Eel (AC 6; MV 9”; HD 5; #AT 1 bite; D 3-18; XP 90 + 5/hp)
Giant
Froglodyte
Giant
Froglodyte (AC 4; MV 12”//15”; HD 8+3; hp 39; #AT 2 claws and 1
bite; D 1-8/1-8/2-16; SA Steam breath for 2d8; Size L; XP 1368)
This
is a huge, ancient, reclusive froglodyte who has left the community
to live by itself in the mere. It will gladly eat any prey it
encounters, including other froglodytes. It wears a massive silver
armband decorated with lapis lazuli and pearls (7500 gold crescents).
If this creature has been encountered and defeated, treat rerolls of
2 as 10 (Finned Wag) instead.
Giant
Marine Water Spider
Giant
Marine Water Spider (AC 4; MV 15”; HD 6+6; #AT 1 bite; D 2-8; SA
Poison; XP 575
+ 8/hp)
This
is a larger version of the fresh water giant water spider with more
hit dice and a more dangerous bite.
Giant
Sea Snake
Giant
Sea Snake (AC 5; MV 12”; HD 8; #AT 1 bite and 1 constrict; D 1-6/
3-18; SA Constriction, poison; XP 650 + 10/hp)
Kopoacinth
Kopoacinths
(AC 5; MV 9”/15”; HD 4+4; #AT 2 claws, 1 horn, and 1 tail; D
1-3/1-3/1-6/1-4; SD Magic weapon to hit; XP 165 + 5/hp)
Lacedon
Lacedons
(AC 6; MV 9"; HD 2; #AT 2 claws, 1 bite; D 1-3/1-3/1-6; SA
Paralysis; SD Limited spell immunity; XP 65 + 2/hp)
Marine
Electric Eel
Marine
Electric Eels (AC 9; MV 12”; #AT 1 bite; D 1-6; SA Jolt (1, 2, or
3D8); SD Immune to electricity; Size L; XP 125+ 4/hp)
This
is a larger version of the fresh water electric eel with more hit
dice and a more dangerous bite.
Sharkadon
Sharkadon
(AC 5; MV 15”//15”; HD 4;#AT 1 bite; D 2-8; XP 60 +4/hp)
Sharkadon
(AC 5; MV 15”//15”; HD 5; #AT 1 bite; D 2-8; XP 90 +5/hp)
Sharkadon
(AC 5; MV 15”//15”; HD 6; #AT 1 bite; D 2-8; XP 150 +6/hp)
Sharkadons
have equal chances to be different sizes, roll 1d6 (1-2 = 4 HD, 3-4 =
5 HD, 5-6 = 6 HD)
Water
Weird
Water
Weird (AC 4; MV 12”; HD 3+3; #AT 0; D Nil; SA Drowning, strike as 6
hit die monster; SD Sharp weapons cause only one point of damage,
cold based attacks slow only, fire based attacks do half or no
damage, general immunity to most other magic, if disrupted will
reform in 2 rounds; XP 370 + 4/hp)