122 HAUNTED CELL BLOCK. In stark contrast to the torch-lit cell blocks, this cell block at first appears pitch black. As the room is traversed in the north-south direction, however, an eerie green light can be observed from the skeletons of prisoners in twenty of the twenty three locked cells.
If the center of the room is reached, the green lights will coalesce into glowing green skulls wreathed in yellow-green flame.
20 Green Floating Skulls, Restless Dead (AC 6; MV 12"; HD 3 hit points each; hp 3 each; #AT 1; D 1-4; SD Limited spell immunity; XP 8 each)
These flying skulls can attack with a bite. They are immune to mind affecting spells such as charm, hold, and sleep. They are susceptible to cold attacks and can be turned or destroyed as if they were skeletons, but only 1d4 will be affected for each attempt. They can not be controlled by evil clerics.
The stairs in the south lead down twenty feet.