122
HAUNTED CELL BLOCK. In stark contrast to the torch-lit cell blocks,
this cell block at first appears pitch black. As the room is
traversed in the north-south direction, however, an eerie green light
can be observed from the skeletons of prisoners in twenty of the
twenty three locked cells.
If
the center of the room is reached, the green lights will coalesce
into glowing green skulls wreathed in yellow-green flame.
20
Green Floating Skulls, Restless Dead (AC 6; MV 12"; HD 3 hit
points each; hp 3 each; #AT 1; D 1-4; SD Limited spell immunity; XP 8
each)
These
flying skulls can attack with a bite. They are immune to mind
affecting spells such as charm, hold, and sleep.
They are susceptible to cold attacks and can be turned or destroyed
as if they were skeletons, but only 1d4 will be affected for each
attempt. They can not be controlled by evil clerics.
The
stairs in the south lead down twenty feet.
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