33VVVV
CRYPT. Sitting on a throne is a
minor death (like from the deck
of many things) wearing
a brown hooded robe. On his lap is a wooden box.
Minor
Death (AC -4; MV 12"; HD 7; hp 33; #AT 1 scythe; D 2-16; SA
Always strikes first in a round, never misses, those killed by
a minor death are permanently dead; SD Limited spell immunity, immune
to fire, cold, and electricity; XP 1530)
Inside
the box is a pair of dice, three gems (ruby, diamond, and sapphire,
each worth 5000 gold crescents) and a golden skull the size of an
apple. This last item is the top portion of the staff of
necromancy.
The
minor death doesn't want to fight (although it will if attacked).
Instead it wants to play craps (or any other dice game the DM is
familiar with).
Each
time its opponent wins, it will give up one of its treasures. Every
time the minor death wins, one of the character's items of similar
value will magically be transported into the box (or next to the
throne if it is large). The minor death is only willing to dice with
characters that have items sufficiently valuable to make it worth its
while.
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