95
BELL ROOM. Five murmillones are here guarding the room. One is
unusually tall, about nine and a half feet if the large stylized
metal great helm is considered.
4
Human Murmillones (AC 7; MV 12”; F2; hp 12 each; #AT 1; D Short
sword +1 due to strength; XP 71 each)
1
Verbeeg Murmillo (AC 4; MV 18”; HD 5+5; hp 31; #AT 2; D 1d10 +4 due
to strength; XP 461)
Each
human gladiator has 2d10 gold crescents. The verbeeg carries 34 gold
crescents and carries a heavy iron stick.
In
the center of the room stands wooden gantry holding a massive and
elaborate bronze bell decorated with bizarre sigils. The piece is
worth 2500 gold crescents (2000 gp weight), if extracted and sold to
the right bidder.
If
they are attacked by a considerable force the verbeeg will pound on
the bell with his striker, summoning help from Room 98. He is
intelligent enough to realize when the force at hand is overmatched.
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