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FEAST AND TROPHY HALL. Normally, 2d4 thraces will be here.
Thraces
(AC 7; MV 12”; F2; #AT 1; D Short sword +1 due to strength; XP 35 +
3/hp)
Each
gladiator has 2d10 gold crescents.
There
is a centrally located brick firepit. Trapped inside is a minor fire
elemental.
Fire
Elemental (AC 2; MV 12”; HD 5; hp 23; #AT 1; D 2-12; SA Burn
inflammables; SD +1 or better weapons needed to hit; XP 285)
If
a fight is going against them, the gladiators will be tempted to ask
the elemental for help. They are loathe to do this since it requires
a sacrifice of precious items or blood after the fight.
Above
the exits from the room are magic glyphs, similar to glyphs of
warding. They are visible to the naked eye and are the word for
'water'. Clerics have a 20% base chance of recognizing the symbol,
plus an additional 5% per level. They can be erased as usual
by a magic-user and this will allow the elemental to leave the room.
The
trophies on the walls are weapons from rival gladiator factions.
Most are battered and scarcely usable, but there is also a trident
of warning.
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