92
CONCERN TROLL AND WHITE KNIGHT. A troll and a man in brilliant white
plate armor and fancy great helm are sitting at a table talking. A
heavy chest is near the north wall.
The
troll is making arguments expressing concern about the makers of the
dungeon, their goals, and what it will take to get the dungeon “back
on track”. The man is arguing that the troll should stop
criticizing the makers of the dungeon, then he defends the status
quo.
The
chest has eight locks and is chained to the wall. It holds 5500 gold
crescents and a wand of illusion (65 charges, command word
“fish pimples”).
For
every round spent in the room while the two are arguing, each person
must save vs spells twice. Failing the first saving throw costs one
point of intelligence. Failing the second costs one point of wisdom.
Concern
Troll (AC 4; MV 12”; HD 6+6; hp 38; #AT 2 claws and 1 bite; D
5-8/5-8/2-12; SA Intelligence drain; SD Regenerate, surprised only on
a 1; XP 1004)
White
Knight (AC 3; MV 6”; F7; hp 38; #AT 3/2; D Two handed sword +3 due
to strength; SA Wisdom drain; XP 1030)
If
the troll and knight are attacked, they will drain a point of
intelligence or wisdom each time they hit, no save. Lost ability
score points are regained at the rate of one per week each. In
order to restore lost points, the person must abstain from pointless
arguments during the entire week.
All
other dungeon denizens, even mindless slimes, avoid this room so it
is free of wandering monsters.
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