92 CONCERN TROLL AND WHITE KNIGHT. A troll and a man in brilliant white plate armor and fancy great helm are sitting at a table talking. A heavy chest is near the north wall.
The troll is making arguments expressing concern about the makers of the dungeon, their goals, and what it will take to get the dungeon “back on track”. The man is arguing that the troll should stop criticizing the makers of the dungeon, then he defends the status quo.
The chest has eight locks and is chained to the wall. It holds 5500 gold crescents and a wand of illusion (65 charges, command word “fish pimples”).
For every round spent in the room while the two are arguing, each person must save vs spells twice. Failing the first saving throw costs one point of intelligence. Failing the second costs one point of wisdom.
Concern Troll (AC 4; MV 12”; HD 6+6; hp 38; #AT 2 claws and 1 bite; D 5-8/5-8/2-12; SA Intelligence drain; SD Regenerate, surprised only on a 1; XP 1004)
White Knight (AC 3; MV 6”; F7; hp 38; #AT 3/2; D Two handed sword +3 due to strength; SA Wisdom drain; XP 1030)
If the troll and knight are attacked, they will drain a point of intelligence or wisdom each time they hit, no save. Lost ability score points are regained at the rate of one per week each. In order to restore lost points, the person must abstain from pointless arguments during the entire week.
All other dungeon denizens, even mindless slimes, avoid this room so it is free of wandering monsters.