31 COMMON ROOM. There is a 45% chance that 1d6+2 hoplomachi will be here at any one time engaged in leisure activities.
Hoplomachi (AC 7; MV 12”; F2; #AT 1; D Spear +1 due to strength; XP 35+ 3/hp)
Each gladiator has 2d10 gold crescents. In addition to the usual recreational pursuits of fighters (dice, cards, darts, etc.), there is an arm-wrestling machine here. This is a wax golem's arm attached to a metal box holding gears and wires. An arm wrestler will beat the machine if they succeed in an bend bars/lift gates roll against it.