23 SENTRY ROOM. 4 Hoplomachi (AC 7; MV 12”; F2; hp 14, 11, 10, 8; #AT 1; D Spear +1 due to strength; XP 77, 68, 65, 59)
Each gladiator has 2d10 gold crescents. They are tasked with defending the stairs to Level 6. They are very nervous because several sentries have mysteriously gone missing in the last few weeks (because of the jackalwere in Room 8). If attacked from the south, one will run to Room 24 to alert others that there is an invasion while the other three try to hold off the attack.