45
DINING CHAMBER. Wooden dining tables and chairs, many smashed, are
scattered about the room. A door-sized wooden sign on one wall is a
menu.
Friday, August 31, 2018
Thursday, August 30, 2018
MIDDLE DUNGEONS LEVEL FIVE 44 GOLEM ROOM.
44
GOLEM ROOM. Three wax golems dressed as gladiators stand in the
corners. The table is in the center of the room holds two swords and
a spear.
Corner
|
Golem
Dressed As
|
Weapon
|
East
|
Hoplomachus
|
Spear
|
South
|
Thraex
|
Short
sword (curved blade)
|
West
|
Murmillo
|
Short
sword (straight blade)
|
The
weapons are decorated with gold and semi-precious stones and each is
worth 500 gold crescents. One of the two swords is straight like
used by a murmillo and the other is curved, like that of a thraex.
Touching
the weapons or the golems will cause the golems to animate and
attack.
3
Wax Golems (AC 7; MV 12”; HD 6; hp 25 each; #AT 1; D By weapon; SD
Limited spell immunity; XP 375 each)
Wednesday, August 29, 2018
MIDDLE DUNGEONS LEVEL FIVE 43 LOOTED ROOM.
43
LOOTED ROOM. Wooden racks are on the walls. Only three rusty
daggers and a broken trident remain.
Tuesday, August 28, 2018
MIDDLE DUNGEONS LEVEL FIVE 42 ROOM WITH STAIRS.
42
ROOM WITH STAIRS. The room is empty. The stairs go down thirty feet
to Area 115 on Level 6.
Monday, August 27, 2018
NEW MAGIC ITEM: PLATE MAIL -1, CURSED.
This armor will
detect as magic and act as platemail armor +1
until the first time it is tested in battle, at which point it will
reveal its true nature. Once this happens the armor cannot be
removed unless an exorcism
is performed upon it.
XP
VALUE: -
GP
VALUE: 1500
MIDDLE DUNGEONS LEVEL FIVE 41 GRIFFON'S ROOM.
41
GRIFFON'S ROOM. The griffon keeper is a dwarf.
Shanko,
Lawful Neutral male hill dwarf Fighter (AC 4; MV 6”; F5; hp 33;
#AT 1; D Hammer +1 +3 due to
strength; S 18(12), I 9, W 9, D 13, C 16, CH 8; XP 348)
Shanko
wears antique cursed black plate mail armor -1,
making him look a bit like a wood burning stove with a beard.
3
Griffons (AC 3; MV 12”; HD 7; hp 35, 27, 21; #AT 2 claws and 1
bite; D 1-4/1-4/2-16; XP 725, 645, 585)
The
griffons obey Shanko completely. They were previously used in fights
in the arena against other monsters and gladiators and have had their
wings clipped, making flight impossible.
The
smaller rooms are where the griffons sleep on beds of straw. The
east room holds 543 silver spanners. The south room holds three
spinels (100 gold crescents each) and an ivory and gold drinking horn
(400 gold crescents). The west room holds two unlabeled potions
of growth (red, taste of wine, smell like teen spirit) in metal
stoppered flasks.
Sunday, August 26, 2018
MIDDLE DUNGEONS LEVEL FIVE 40 PRIVATE BATH.
40
PRIVATE BATH. The room is luxuriously decorated. The mirror is
silvered and worth 50 gold crescents. The perfumes and cosmetics in
the medicine cabinet have a value of 300 gold crescents, or 500 if
sold to a rich noble woman.
Saturday, August 25, 2018
NEW MAGIC ITEM: SPEAR +2, FIRE BRAND.
This
weapon is similar to a flametongue
sword
and can shed light as a torch when so commanded. If hurled at a
creature that is cold-using (such as a yeti, winter wolf, white
dragon, ice toad, etc.) it will do triple damage (3d6+6 vs size S or
M or 3d8+6 vs size L) if it hits. It is made entirely of metal.
XP
VALUE: 900
GP
VALUE: 4000
MIDDLE DUNGEONS LEVEL FIVE 39 BIANCA'S ROOM.
39
BIANCA'S ROOM. The door to this room is
wizard locked.
Bianca,
Neutral female elf Fighter/Magic-user (AC 4; MV 12”; F5/MU6; hp
24; #AT 1; D Spear +2, Fire Brand; SA +1 to hit with bow or
sword; SD 90% resistant to sleep and charm; S 15, I
17, W 11, D 17, C 15, CH 17; XP 717)
First
Level Magic User Spells:
Burning
Hands (X3), Charm Person
Second
Level Magic User Spells:
Forget,
Knock, Mirror Image
Third
level Magic User Spells:
Fireball,
Haste
She
wears a platinum necklace decorated with a ruby valued at 3000 gold
crescents and a ruby ring (valued at 2000 gold crescents) which
allows the wearer to pass through the wizard-locked door at
will. She keeps a small crystal on a silver chain (15 gold crescent
value) for the read magic spell on her wrist. She carries other
spell components in a pouch at her belt: licorice root, corn
extract, some parchment, a piece of mica, and two magnets.
Three
red tapestries are on the wall, each worth 500 gold crescents and
weighing 400 gp weight. The bedclothes and pillows are high quality
and worth 50 gold crescents total. An iron box is under a desk. It
is trapped with a poison needle. The victim must save vs poison or
experience a prolonged increase in body temperature, causing
unconsciousness for 1d10+10 days and 1d20 points of damage. It holds
Bianca's spell book and the following treasure:
- 3 platinum sirastars
- 34 gold vinimes
- 24 silver tamos
- 1068 gold crescents
- 1288 silver spanners
- A fine ink for the write spell, valued at 400 gold crescents.
The
spell book contains:
First
Level:
Burning
Hands, Charm Person, Mending, Read Magic, Write
Second
Level Magic User Spells:
Continual
Light, Forget, Knock, Mirror Image, Rope Trick, Shatter, Wizard Lock
Third
level Magic User Spells:
Fireball,
Haste
Friday, August 24, 2018
MIDDLE DUNGEONS LEVEL FIVE 38 GLADIATRIX ROOM.
38
GLADIATRIX ROOM. Five hoplomachi women room here.
5
Hoplomachi (AC 7; MV 12”; F3; hp
16 each; #AT 1; D Spear; XP 124 each)
Each
has 3d10 gold crescents.
Thursday, August 23, 2018
MIDDLE DUNGEONS LEVEL FIVE 37 MEDIC'S ROOM.
37
MEDIC'S ROOM. The medic is a gnome.
Gastar
Amundsengosen, Neutral male gnome Fighter (AC 6; MV 6”; F4; hp 18;
#AT 1; D Short sword; XP 180)
Gastar
is an experienced medical pacticioner and people under his care heal
at three times the normal rate.
This
room serves as his bedroom and it also holds the items needed for his
practice: bandages, poultices, pieces of wood for setting broken
bones, etc. He has a small chest in a cabinet holding 312 gold
mabans.
Wednesday, August 22, 2018
MIDDLE DUNGEONS LEVEL FIVE 36 STORE ROOM.
36
STORE ROOM. There are several crates and barrels containing torches,
candles, flint and steel, carpentry tools and supplies, and sundry
mundane items. Several pieces of wooden furniture are also stored
here: tables, cots, and the like. There is also a supply of food,
mostly meat and bread along with seventeen barrels of ale. A small
crate labeled 'GLUNE' contains eighteen bottles of good quality
brandy (8 gold crescents each) and eight flasks of olive oil.
Tuesday, August 21, 2018
MIDDLE DUNGEONS LEVEL FIVE 35 WASH ROOM.
35
WASH ROOM. This facility is functional but unremarkable.
Monday, August 20, 2018
MIDDLE DUNGEONS LEVEL FIVE 34 DORMITORY.
34
DORMITORY. This room is superficially similar to Room 35, and there
will also normally be 1d4+2 hoplomachi here.
The
gladiators in this room have a secret treasure stash hidden behind a
loose brick in the south wall (treat as finding a secret door).
Hidden behind are 212 gold crescents and a piece of gold laurel head
wear valued at 100 gold crescents.
Sunday, August 19, 2018
MIDDLE DUNGEONS LEVEL FIVE 33 DORMITORY.
33
DORMITORY. This room provides beds and footlockers for about a dozen
gladiators.
Unless
they have rushed to the defend the group, there will normally be
1d4+2 here are at any time.
Hoplomachi
(AC 7; MV 12”; F2; #AT 1; D Spear +1 due to strength; XP 35+ 3/hp)
Each
gladiator has 2d10 gold crescents.
Each
footlocker will contain simple items and personal effects used by
fighting men (pieces of leather, whetstones and oil for weapons,
dice, knives). In the northwest corner is a large cabinet used for
holding 4 extra short swords, 5 extra small round metal shields, and
additional pieces of hoplomachi armor.
Saturday, August 18, 2018
MIDDLE DUNGEONS 32 HALFLING ROOM.
32
HALFLING ROOM. The arena masters can be cruel and five halflings
were captured and trained as gladiators.
5
Halfling Hoplomachi (AC 7; MV 9”;
F2; hp 9 each; #AT 1; D Spear; SA
+3 to hit with bow or sling, surprise on a 1-4; XP
62 each)
Each
gladiator has 2d10 gold crescents.
Friday, August 17, 2018
MIDDLE DUNGEONS LEVEL FIVE 31 COMMON ROOM.
31
COMMON ROOM. There is a 45% chance that 1d6+2 hoplomachi will be
here at any one time engaged in leisure activities.
Hoplomachi
(AC 7; MV 12”; F2; #AT 1; D Spear +1 due to strength; XP 35+ 3/hp)
Each
gladiator has 2d10 gold crescents. In addition to the usual
recreational pursuits of fighters (dice, cards, darts, etc.), there
is an arm-wrestling machine here. This is a wax golem's arm attached
to a metal box holding gears and wires. An arm wrestler will beat
the machine if they succeed in an bend bars/lift gates
roll against it.
Thursday, August 16, 2018
MIDDLE DUNGEONS LEVEL FIVE 30 BATH CHAMBER.
30
BATH CHAMBER. As in Room 6, the water in this pool is continually
refreshed. It is also very warm. The pool varies in depth between
three feet near the north entrance to twelve feet near the south
entrance. Items used for civilized bathing are here (soap, towels,
sponges).
Wednesday, August 15, 2018
MIDDLE DUNGEONS LEVEL FIVE 29 TRAINER.
29
TRAINER. The door to this room is locked.
Mannibar,
Neutral male half elf Fighter (AC
4; MV 12”; F5; hp 26; #AT 1; D Short sword +1, +3
vs undead +1 due to strength;
XP 132)
Mannibar
is middle aged and getting chubby in the middle. He wears elfin
chain and uses a typical hoplomachus shield. He keeps the key to his
room on a gold chain (value 40 gold crescents) around his neck.
The
floor of this room is wood, and Mannibar has hidden 524 gold
crescents in an iron box under a removable floorboard.
Tuesday, August 14, 2018
MIDDLE DUNGEONS LEVEL FIVE 28 GARBAGE SHOOT.
28
GARBAGE SHOOT. As one walks south along the passageway towards this
room, the sickening smell of refuse becomes apparent. In the
southwest corner is a hole which goes down thirty feet to Room 148 on
Level 6.
Monday, August 13, 2018
MIDDLE DUNGEONS LEVEL FIVE 27 KITCHEN.
27
KITCHEN. The cook and whatever servants that were not in Room 25
will normally be here, usually preparing a meal or cleaning.
Verbonius
Jacque, Neutral male human Fighter
(AC 9; MV 12”; F3; hp 18; #AT 1; D Cleaver (as hand axe) +1 due to
strength; XP 132)
Verbonius
uses a black iron cleaver, (treat as a hand axe) and carries the key
to his room.
The
kitchen servants sleep here on bedrolls, and the room is heated by
the ovens. This area is also used to store the food, and there is
enough here to support the hoplomachi for several months. Things
that would be necessary to support the population of humans are here,
wood for burning, spices, etc. There are casks of ale and about 50
bottles of wine (worth about 1 gold crescent each, on average).
Sunday, August 12, 2018
MIDDLE DUNGEONS LEVEL FIVE 26 COOK'S BEDROOM.
26
COOK'S BEDROOM. The door to this room is locked. The cook,
Verbonius Jacque, was once a gladiator, too, and a full kit as used
by a hoplomachus is here.
Verbonius
keeps a small chest with flint and steel, fourteen torches, 50 gold
crescents, 98 silver spanners, and 123 copper pieces beneath his bed.
Saturday, August 11, 2018
MIDDLE DUNGEONS LEVEL FIVE 25 DINING HALL.
25
DINING HALL. This room is equppied to feeding thirty or more people
at one time, with one large table and a few smaller ones. A large
firepit is in the north part of the room and a roaring magical fire
is always present. The walls are lined with cabinets holding plates,
bowls, utensils, etc.
There
is a 50% chance that 1d12 servants will be here.
12
human servants (AC 10; MV 12"; HD 1-4 hit points; hp 3 each; #AT
1; D By weapon type; XP 8 each)
These
are normal men and women and former prisoners who wait on the
gladiators and help the cook in the kitchen. Each will carry a knife
or other utensil (1d3 damage).
Friday, August 10, 2018
MIDDLE DUNGEONS LEVEL FIVE 24 HOPLOMACHI SPARRING ROOM.
24
HOPLOMACHI SPARRING ROOM. There is a 75% chance that 3d4 hoplomachii
will be training here at any time.
Hoplomachi
(AC 7; MV 12”; F2; #AT 1; D Spear +1 due to strength; XP 35+ 3/hp)
Each
gladiator has 2d10 gold crescents.
If
there are hoplomachi here, there is a 50% chance that Mannibar (see
Room 29) will also be here. If the hoplomachi have been attacked and
are on the defensive, more gladiattors from the faction will be
assembled here to repel invaders.
The
room is lit by magical bonfires in the four fireplaces. The walls
are decorated with red banners and weapons racks. The majority of
the real and practice weapons and shields here are spears and small
round metal shields, though there are some short swords and a few
tridents. Also present are wooden mannikins dressed to resemble
other types of gladiators and weight training equipment (medicine
balls, dumbells, etc.)
Thursday, August 9, 2018
Factions added to Level Five Map.
I color coded the map for this level by the gladiator faction. I think I will go back to older maps and add this to others as well. You can find the updated map here. If anyone is having trouble reading the maps, please let me know.
MIDDLE DUNGEONS LEVEL FIVE 23 SENTRY ROOM.
23
SENTRY ROOM. 4 Hoplomachi (AC 7;
MV 12”; F2; hp 14, 11, 10, 8; #AT 1; D Spear +1 due to strength; XP
77, 68, 65, 59)
Each
gladiator has 2d10 gold crescents. They are tasked with defending
the stairs to Level 6. They are very nervous because several
sentries have mysteriously gone missing in the last few weeks
(because of the jackalwere in Room 8). If attacked from the south,
one will run to Room 24 to alert others that there is an invasion
while the other three try to hold off the attack.
Wednesday, August 8, 2018
MIDDLE DUNGEONS LEVEL FIVE 22 STAIRS.
22
STAIRS. These stairs descend thirty feet to Level 6, Area 147.
Tuesday, August 7, 2018
MIDDLE DUNGEONS LEVEL FIVE 21 LOUSY ROOM.
21
LOUSY ROOM. The door hangs loosely from one hinge. Within are the
corpses of multiple male and female gladiators (mostly hoplomachi and
murmillones) being drained of their blood by six giant white lice.
6
Giant Lice (AC 4; MV 6”; HD 4; hp 25, 23, 22, 17, 14, 10; #AT 1; D
1-4; SA Blood drain for 1-6 points each round; SD Spray blood when
hit; XP 210, 202, 198, 178, 166, 150)
These
creatures are engorged with blood. Every time that a sharp weapon
scores a hit, they is a 60% chance that a spurt of blood sprays out,
blinding the person who attacked the giant louse for 1d4 rounds
unless they make a saving throw vs dragon breath. If a giant louse
scores a hit, it has clamped on to its victim and drains 1d6 points
of blood per round automatically until it or its victim is dead.
There
are the following items remaining on the dead bodies:
- 624 gold crescents
- 212 silver spanners
- 42 copper pieces
- 16 short swords
- 9 large shields
- 14 small shields
- 7 spears
- 2 tridents
- 6 daggers
- 15 torches
- 1 silver dagger
- tinderbox with flint and steel
Monday, August 6, 2018
MIDDLE DUNGEONS LEVEL FIVE 20 PUNISHMENT ROOM.
20
PUNISHMENT ALCOVE. Chained to the south wall is a desiccated human
corpse wearing prisoner's rags.
Sunday, August 5, 2018
MIDDLE DUNGEONS LEVEL FIVE 19 DECORATED ROOM.
19
DECORATED ROOM. The ceiling radiates light equivalent to daylight.
The north, east, and west walls are
decorated with tapestries.
The
one to the north depicts a pastoral scene of tiny shepherds and their
flock with mountains in the background.. If one looks closely, they
will see that all the people and animals are headless.
The
tapestry to the east depicts the starry sky, with planets and comets
visible. One of the planets is a giant eyeball.
The
one to the west depicts the ocean in a storm. When looking at this
tapestry, viewers will get the uncomfortable sensation that something
huge and malignant is under the waves.
Each
tapestry is twelve feet high and twenty seven feet long. They are
each 800 gp weight and worth 1200 gold crescents.
Saturday, August 4, 2018
MIDDLE DUNGEONS LEVEL FIVE 18 WASH ROOM.
18
WASH ROOM. The toilets are only boards with holes cut into them,
with waste falling into holes in the floor leading to a system of
pipes and drains periodically swept by water. There is a water
spigot on the east wall, but it is bent and not working.
Friday, August 3, 2018
MIDDLE DUNGEONS LEVEL FIVE 17 LOCKED ROOM.
17
LOCKED ROOM. The room is bitingly cold and staying in this room will
cause 1 hp/round damage starting on the third round, unless protected
by warm clothing or magic. An undead monster is here.
The
Ice Creep, Restless Dead (AC 4; MV 12”; HD 5+3; hp 23; #AT 1; D 1-6
+ 1d4 cold; SA Energy drain; SD Silver or magic weapons to hit,
limited spell immunity; XP 613)
It
resembles a hairless gray well-muscled zombie with unusually
prominent outward-jutting teeth and black on black lustrous eyes.
Its touch does an extra 1d4 cold damage with each touch and drains a
life energy level. It is immune to spells that do not affect undead
(cold, mind-affecting spells) but takes double damage from fire. It
can be turned as a wraith.
This
room is lit by a strange cold blue illumination with no clear origin.
If the Ice Creep is destroyed, it will go out.
There
are four small sealed orange metal urns near the north wall. The
first urn is an eversmoking bottle. The next three urns
contain chalky grave dust. Buried in one of them is a silvery ring
with a pearl, appearing to be worth 250 gold crescents but actually a
ring of water walking. The command word for the eversmoking
bottle, “mekoms”, is
engraved on the interior of the ring.
Thursday, August 2, 2018
MIDDLE DUNGEONS LEVEL FIVE 16 DINING ROOM.
16
DINING ROOM. The room is furnished as a comfortable dining room. A
cabinet along the east wall holds spices, salt, and sugar in earthen
jars and a very rare bottle of brandy labeled “Old Drum” worth 90
gold crescents. The label reads “Old Drum”. There is a small
red throw rug in front of the door to Room 17.
The
door to Room 17 is cold to the touch. Under the rug is a small
brass key which will open the door to Room 17.
Wednesday, August 1, 2018
MIDDLE DUNGEONS LEVEL FIVE 15 HAUNTED BOOKMAKER'S OFFICE.
15
HAUNTED BOOKMAKER'S OFFICE. The door to this room is made of a dark
red wood and a grotesque face with an open mouth has been carved upon
it. The room is furnished as an office. A bookcase holds ledgers
related to bets made on gladiatorial contests. A chalkboard holds
times of upcoming fights and names of gladiators.
At
about a minute after the room is occupied, the spectral figure of a
bald old man with a wispy beard and an angry expression will
gradually coalesce in the desk chair. This is the undead bookmaker.
Cranky
the Undead Bookmaker, Restless Dead (AC 0; MV 9”; HD 10; hp 43; #AT
1 touch; D Curse; SD Limited spell immunity, magic or silver weapons
to hit; XP 3002)
Cranky
emits an uncanny green light. He is immune to normal weapons and
silver weapons do only half damage. He is immune to cold and mind
affecting spells (sleep, charm, hold, etc.) Cranky can be
turned as a Special undead creature and he is subject to exorcism.
He is not evil, but he is kind of a jerk.
Due
to his semi-corporeal post mortem condition, Cranky's memory is not
that great. Roll a normal reaction roll (DMG page 63)
modified by charisma to determine how he mistakes the party.
Adjusted
Die Score
|
Reaction
|
01
(or less) - 05
|
“There
is the man who ran away with my Lucy!”
|
06
- 25
|
“Your'e
the bums who owe me money”
|
26
- 45
|
“Gladius,
you were supposed to throw the fight!”
|
46
- 55
|
“Well
don't just stand around there looking stupid”
|
56
- 75
|
“Get
yourself a new outfit, yours looks crappy”
|
76
- 95
|
“Come
to collect your dough?”
|
96
- 00 (or greater)
|
“Young
un, I've not seen you in ages”
|
“There
is the man who ran away with my Lucy!”
Cranky
has mistaken one of the characters for the man who ran away with his
wife, even if the character is female. He will immediately attack
that person. His touch requires a “to hit” roll and if he
succeeds the character is cursed, roll below.
-
RollCurse1Money curse. The character will lose money through bad luck, unsound investments, etc. After each adventure, 90% of their cash wealth will disappear within a month.2Cooties curse. The character has become a focus of contempt to members of the opposite sex. Treat his or her charisma as 3 with regard to everyone he or she meets who fit that description.3Unlucky curse. The character acts as if carrying a double strength lodestone.4Hate curse. Enemies will preferentially attack the cursed character if it makes sense in combat.5Ouch curse. An old wound opens up, doing 1d6 damage.6Cough curse. The character has a nagging and very loud cough. It is impossible to surprise any opponents under normal conditions. Spellcasting that requires a verbal component has a 50% failure rate. Thieves' move silently is impossible.
Curses
are permanent, unless a remove curse spell is applied. Wounds
received by the ouch curse can be healed, but only by magical
healing, and that is only half as effective as normal as long as the
curse is in effect.
“Your'e
the bums who owe me money”
Cranky
has mistaken the characters for bettors and they owe him for their
losses. He will charge everyone 100 gold crescents. If they won't
pay up, he will attack as before, except now his touch steals 100
gold crescents from any one he touches (the money essentially
disappears into the ethereal plane). If the characters don't have
100 gold crescents, he will steal the equivalent in value. For
example if they are carrying a gem worth 1000 gold crescents, it is
now worth only 900 gold crescents. If they fight back, he will
resort to curses, as above.
“Gladius,
you were supposed to throw the fight!”
Cranky
is under the impression that one of the characters (randomly
determined) is a gladiator named Gladius who won a fight that he or
she was supposed to lose. That person owes Cranky 400 gold
crescents. If they don't pay up, he will resort to countermeasures
as above, depending on the actions of the characters.
“Well
don't just stand around there looking stupid”
Cranky
doesn't know why the characters are here. He might come to think
that they are bettors or people who are supposed to be cleaning his
office.
“Get
yourself a new outfit, yours looks crappy”
Cranky
has mistaken one random character for a buddy of his, a gladiator.
He will give them 400 gold crescents in order to get themselves new
clothes, armor, etc. Even though the money is magically produced, it
is real.
“Come
to collect your dough?”
Cranky
believes the characters have won a recent fight and he will award
them each 150 gold crescents in winnings which will magically appear.
When he gets to the last person, he will look them up and down, say
“I don't like your mug”, and only give them 50 gold crescents.
“Young
un, I've not seen you in ages”
Cranky
is under the impression that one of the characters is a relative,
perhaps a niece or nephew, with their friends. He will celebrate the
occasion by producing a green whiskey bottle and giving it to the
relation. This bottle holds a strong liquor that acts as a
combination of potions of extra-healing, fire resistance,
cloud giant strength, invulnerability, longevity,
and super-heroism. The giant strength, invulnerability, and
super-heroism will work on any class of character and the potion
effects will last 1d8+4 turns. There are as many doses as there are
characters in the party.
It
is quite possible that Cranky will fail to manifest if the room is
re-entered by the same party at a later date. At the discretion of
the Dungeon Master, Cranky may or may not remember how he perceived
the party upon a subsequent visit, if the DM decides he is present.
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