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DOPPLEGANGER RESEARCH FACILITY. This laboratory holds six vertical
glass tubes, each three feet in diameter and reaching from the floor
to the ceiling.
Five
hold what appear to be gray skinned corpses of men and women floating
in a bubbly transparent liquid. Each is horribly deformed. For
example one has no lower jaw and has dozens of toes and fingers on
each extremity. Another is hunchbacked with flat skin instead of
eyes and a mouth. These are actually the bodies of dopplegangers
that have been stimulated by researchers to attempt to learn how they
change shape.
The
last tube holds an unconscious living doppleganger in its true form.
Doppleganger
(AC 5; MV 9”; HD 4; hp 19; #AT 1; D 1-12 or By weapon type; SA
Surprise on 1-4, Mutable form; ESP; SD Immune to sleep and
charm, save as F10; XP 406)
If
it is set free, it will serve its rescuers faithfully with genuine
and sincere devotion for 1d4+2 weeks. At that point it will use its
abilities to flee into the dungeons of Castle Triskelion. It will,
however, retain its fondness for the adventurers who rescued it. The
Dungeon Master should assign a chance that it will dramatically show
up to help the adventuers when they are facing unusual difficulty in
an encounter in the dungeon.
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