145
MACHINE SHOP. There are three large metal tables and countertops are
against the walls. Tools used in carpentry, masonry and metal-working
(saws, hammers, vices, etc.) are hung upon the walls and lie about.
On
the tables are three humanoid structures made of metal, like
recumbent statues. Each is only partially assembled. One is missing
its left arm and shoulder, one a head, and the last is missing both
hands.
If
the pieces of metal from Rooms 147 and 149 are brought together, they
will form a long cylinder. If this device is brought back to this
room, it will be strongly magnetically drawn to the metal figures on
the tables. If touched to one of them, it will bury itself in the
chest cavity and, acting as a battery, it will animate that robot.
Only one of the three robots can be animated.
Robot
One (AC 3; MV 9”; HD 9; hp 40; #AT 1 fist; D 4-24; SD Limited spell
immunity; XP 1780)
This
robot is missing its left arm, but its right arm is huge and strong.
Robot
Two (AC 3; MV 9”; HD 9; hp 40; #AT 2 fists; D 2-16/2-16; SD Limited
spell immunity; XP 1780)
This
robot appears to be missing it head, but when animated a holographic
projection of a burning skull head will appear in the missing space.
Robot
Three (AC 3; MV 9”; HD 9; hp 40; #AT 2 laser beams; D 1-10/1-10; SD
Limited spell immunity; XP 1780)
This
robot appears to be missing it hands but can shoot laser beams from
the canon like stubs of the wrist. Range is 4 miles.
Robots
are not alive and are immune to mind affecting spells. They take
half damage from cold and double damage from electricity. Robots
will serve the person who activated them permanently. Since there is
no normal way to repair them, the robot will become nonfunctional
when it reaches 0 hit points.
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