149
MACHINE ROOM. On the floor is a metal box about the size of a pony,
with six grooved wheels. It is animated and will attack by smashing
itself into people.
Automated
Carriage (AC 0; MV 12"; HD 6; hp 30; #AT 1 smash; D 4-16; XP
405)
If
it is wrecked, the box top will open up and release three flying
machines.
3
Flying Drones (AC 7; MV 15"; HD 1+2; hp 8 each; #AT 1
flamethrower; D 1-8; XP 36 each)
These
devices look a bit like stylized fish, but have a propeller sticking
out instead of a dorsal fin, a bit like a helicopter. They shoot
flames from the mouth.
All
four are mechanical devices, not living creatures, and are immune to
poison and spells that affect the mind (sleep, charm, etc.)
Inside
the automated carriage is a metal cylinder with a minus (-) sign on
it, about the size of a thermos. If it is combined with the piece
from Room 147, it will be able to reactivate one of the machines from
Room 145.
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