Friday, June 8, 2018


149 MACHINE ROOM. On the floor is a metal box about the size of a pony, with six grooved wheels. It is animated and will attack by smashing itself into people.

Automated Carriage (AC 0; MV 12"; HD 6; hp 30; #AT 1 smash; D 4-16; XP 405)

If it is wrecked, the box top will open up and release three flying machines.

3 Flying Drones (AC 7; MV 15"; HD 1+2; hp 8 each; #AT 1 flamethrower; D 1-8; XP 36 each)

These devices look a bit like stylized fish, but have a propeller sticking out instead of a dorsal fin, a bit like a helicopter. They shoot flames from the mouth.

All four are mechanical devices, not living creatures, and are immune to poison and spells that affect the mind (sleep, charm, etc.)

Inside the automated carriage is a metal cylinder with a minus (-) sign on it, about the size of a thermos. If it is combined with the piece from Room 147, it will be able to reactivate one of the machines from Room 145.

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