33DD LABORATORY. This room holds Herbert Hollow, seven servant zombies, and several partial zombies. It is here that Herbert Hollow is bringing the dead back to life through the power of electricity. A large metal wire leads to up into the ceiling to a lighntning rod. Herbert uses the power of lightning, stored in metal coils, to reanimate.
Herbert Hollow, Neutral male human sage (AC 8; MV 12”; HD 8 (4 sided dice); hp 26; #AT 1; D Large dissecting knife (not magic but so sharp that it acts as a vorpal short sword); S 14, I 19, W 10, D 15, C 16, CH 7; XP 635)
Major Field: Humankind
Special Categories: Biology, Psychology
Minor Fields: Physical Universe, Supernatural & Unusual
Herbert is pathologically shy (extreme social phobia) and can only interact with children or the zombies he has made with his sage knowledge. He will attempt to have his special zombie Grigor talk to the adventurers instead of himself. He is dressed in a long white coat with close-cropped brown hair and spectacles. On no condition will he be able to look at a person in the eye. He will desire for characters to leave quickly and will answer any questions they have if that will make them leave. Though he is a sage, he cannot cast any magic spells.
Grigor (AC 7; MV 9"; HD 3; hp 16; #AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity; XP 83)
Grigor is Herbert's latest creation. He can speak and has the intelligence of a child of five years old. He is a complete innocent and will not readily engage in combat.
6 Zombies (AC 3; MV 6"; HD 2; hp 9 each; #AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity; XP 38 each)
These are more typical zombies. They will not attack unless ordered to by Herbert, even if they are themselves attacked. Grigor and these zombies are not magic and cannot be affected by the clerical turn power.
The furniture is lab tables, gurneys, and machinery (Jacob's ladder, large switches, metallic coils, and metal boxes). Most of the lab tables hold human body parts connected by wires to metal boxes. They twitch and move spastically. One of the experiments is a decapitated bald male human head that will give nonsense answers to questions posed to it. Small wooden wagons and animals lie about the blood-spattered floor, toys for Grigor made by Herbert.
If the machinery is torn apart, there is 700 gold crescents worth of gold materials and 1500 gold crescents worth of platinum components. Attempting to harvest these riches without an insulator, however, will call for saving throws vs breath weapon or the electricity stored in the machines will shock for 1d10 damage per attempt.