33DD
LABORATORY. This room holds Herbert Hollow, seven servant zombies,
and several partial zombies. It is here that Herbert Hollow is
bringing the dead back to life through the power of electricity. A
large metal wire leads to up into the ceiling to a lighntning rod.
Herbert uses the power of lightning, stored in metal coils, to
reanimate.
Herbert
Hollow, Neutral male human sage (AC 8; MV 12”; HD 8 (4 sided dice);
hp 26; #AT 1; D Large dissecting
knife (not magic but so sharp that it acts as a vorpal
short sword);
S 14, I 19, W 10, D 15, C 16, CH 7; XP 635)
Major
Field: Humankind
Special
Categories: Biology, Psychology
Minor
Fields: Physical Universe, Supernatural & Unusual
Herbert
is pathologically shy (extreme social phobia) and can only interact
with children or the zombies he has made with his sage knowledge. He
will attempt to have his special zombie Grigor talk to the
adventurers instead of himself. He is dressed in a long white coat
with close-cropped brown hair and spectacles. On no condition will
he be able to look at a person in the eye. He will desire for
characters to leave quickly and will answer any questions they have
if that will make them leave. Though he is a sage, he cannot cast
any magic spells.
Grigor
(AC 7; MV 9"; HD 3; hp 16; #AT 1; D 1-8; SA Always lose
initiative; SD Limited spell immunity; XP 83)
Grigor
is Herbert's latest creation. He can speak and has the intelligence
of a child of five years old. He is a complete innocent and will not
readily engage in combat.
6
Zombies (AC 3; MV 6"; HD 2; hp 9 each; #AT 1; D 1-8; SA Always
lose initiative; SD Limited spell immunity; XP 38 each)
These
are more typical zombies. They will not attack unless ordered to by
Herbert, even if they are themselves attacked. Grigor and these
zombies are not magic and cannot be affected by the clerical turn
power.
The
furniture is lab tables, gurneys, and machinery (Jacob's ladder,
large switches, metallic coils, and metal boxes). Most of the lab
tables hold human body parts connected by wires to metal boxes. They
twitch and move spastically. One of the experiments is a decapitated
bald male human head that will give nonsense answers to questions
posed to it. Small wooden wagons and animals lie about the
blood-spattered floor, toys for Grigor made by Herbert.
If
the machinery is torn apart, there is 700 gold crescents worth of
gold materials and 1500 gold crescents worth of platinum components.
Attempting to harvest these riches without an insulator, however,
will call for saving throws vs breath weapon or the electricity
stored in the machines will shock for 1d10 damage per attempt.
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