Thursday, June 29, 2017

TE GROUNDS 25I THE FUNNELS.

25I THE FUNNELS. The floor here has the same felt-like fake grass as most such chambers. The room is shaped oddly, resulting in three tunnels in the far wall. The tunnels are rather thin (about three feet wide) and will only allow one abreast. Lettered encounter areas are described below.

A This small room appears to be a dead end. A magic mouth will appear on the far wall announcing “Turn back now or for there is nothing for you here”. The area in dark gray is an illusionary wall.

B A small table holds a solid gold statue of a chicken (400 gold crescents value).

C Minotaur (AC 6; MV 12”; HD 6+3; hp ; #AT 1 bite or 1 butt and 1 weapon; D 2-8 or 1-4/ battle axe +2 due to strength; SD Surprised only on a 1; XP 400 + 8/hp)

D A small table hold a solid gold viking helmet (500 gold crescents).

E A scything blade trap is at this point. It is activated by pressure plate, comes out of the wall through a thin (2 inch by 3 feet) hole and does 2d6 damage. If a saving throw is made vs petrification (at -2 due to close confines) it is completely avoided.

F A small table holds a golden dagger (250 gold crescents). It can be used as a weapon, but must make a save vs crushing blow each time it is used or it will deform and its value will drop to 1d100+100 gold crescents.

The teleporter hole leads to 25J.


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