25I
THE FUNNELS. The floor here has the same felt-like fake grass as
most such chambers. The room is shaped oddly, resulting in three
tunnels in the far wall. The tunnels are rather thin (about three
feet wide) and will only allow one abreast. Lettered encounter areas
are described below.
A
This small room appears to be a dead end. A magic mouth will appear
on the far wall announcing “Turn back now or for there is nothing
for you here”. The area in dark gray is an illusionary wall.
B
A small table holds a solid gold statue of a chicken (400 gold
crescents value).
C
Minotaur (AC 6; MV 12”; HD
6+3; hp ; #AT 1 bite or 1 butt and 1 weapon; D 2-8 or 1-4/ battle axe
+2 due to strength; SD Surprised only on a 1; XP 400 + 8/hp)
D
A small table hold a solid gold viking helmet (500 gold crescents).
E
A scything blade trap is at this point. It is activated by pressure
plate, comes out of the wall through a thin (2 inch by 3 feet) hole
and does 2d6 damage. If a saving throw is made vs petrification (at
-2 due to close confines) it is completely avoided.
F
A small table holds a golden dagger (250 gold crescents). It can be
used as a weapon, but must make a save vs crushing blow each time it
is used or it will deform and its value will drop to 1d100+100 gold
crescents.
The
teleporter hole leads to 25J.
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